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project paradox playtestEventsPatch Notes - Perk Trees, Ability UI, and Performance
Game update

Patch Notes - Perk Trees, Ability UI, and Performance

project paradox playtest · published 12 Aug 2026, 21:50 UTC

All eventsPlayers around this dateRead on Steam

Patch Notes - Perk Trees, Ability UI, and Performance

New Features & Improvements

  • Perk & Ability Tree Visual Refresh - Skill trees now clearly show locked, available, purchasable, owned, and closed-path states.
  • Improved Skill Path Readability - Updated connectors, state icons, badges, labels, and selection highlights make progression paths easier to understand.
  • Faster Purchases - Double-click purchasable perk and upgrade-path nodes to confirm purchases more quickly.
  • Ability Color Presentation - Ability icons and details now consistently use their authored colors across the progression UI.
  • Dynamic Performance Improvements - Improved GPU-based performance scaling, render-scale steps, STP integration, and graphics-setting synchronization.

Bug Fixes

  • Fixed skill-tree branch connectors displaying in the wrong direction.
  • Fixed purchase buttons and node selection conflicting with one another in progression menus.
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