
Hi!
As promised — the new NPCs are now in the game!
From the outside, this may not look like a huge update, but technically the system turned out to be much more complicated than I expected.
So if you run into any bugs, errors, or functions that don’t work correctly, please let me know.
During testing, I found quite a few issues myself, so I can’t say with complete confidence that the system is perfectly stable even after all the fixes.
What’s next?
As I mentioned before, the next direction will be first-person gameplay and the personal office.
I also want to add something for skipping time there, and possibly a few small extra activities — maybe a clicker-style mechanic or some computer interaction.
At the same time, I’ll gradually start working on new windows and scenes for the future development of the game.
Some of the ideas include:
A used vehicle market.
Construction site / contract scenes.
A tender system window.
A separate system or scene where you can obtain a large personal area — something like an “Old Town” district — where you’ll be able to develop land and later sell or rent properties and territory.
But I want to clarify right away: this is not a strict development roadmap and not a promise that everything will appear exactly in this form.
These are simply directions and ideas I’m currently considering for the future of the game.
The immediate next step, as I said, is the personal office and first-person gameplay.
Thank you for your attention and support!
If you have ideas, don’t hesitate to share them here, by email, or on Discord. I really do read your suggestions, and many of them have already made their way into the game.
Have a great weekend!
I fix. I read. I work! 🦝🔧