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Crossing The Sands›Events›Game Updated
Major update

Game Updated

Crossing The Sands · published 13 days ago · build 24973010

All eventsPlayers around this dateRead on Steam
  • Fixed an issue that could cause Steam achievements to be delayed or fail to trigger.
  • Changed non-stackable buffs so that the duration will renew when re-cast on a character that already has that effect.
  • Pure spellcasting classes now get a bigger bonus to natural mana regeneration when walking around.
  • Pure spellcasting classes now have a higher base minimum amount of mana per level up.
  • Resting will now continue after an encounter.
  • More buffs will be shown in the full list of effects displayed on the character sheet, up to a limit of 6. If a character has more than that, only the most important will be shown.
  • The resolution settings dropdown will now be populated with the full list of every screen resolution available on your system rather than a specific predefined set.
  • Monster special abilities will be shown in the bestiary if they have any.
  • You can no longer attack an already-dead group of monsters using the attack keyboard shortcut. This will prevent accidentally wasting attacks.
  • Map notes can now be edited/removed once you hit the map note limit.
  • Paladins have mana based on wisdom rather than strength. Strength-based mana was set by mistake.
  • Swapped the icons for healing and mana potions because people have strong color preferences for them.
  • Many translation improvements, especially with pluralized monster names. Thank you to Mysterio for assistance with some German words.
More from Crossing The Sands

Other announcements

All events
In-game event22 Jul 2026Game UpdateChanges in this update: · Fixed an issue that would cause identifying items to be far too difficult for very high-level thieves. · Mana and hitpoint drain amounts from special attacks now depend on the level of the attacking monster. · Added some basic animated open and close transitions to some UI windows. · Monsters will visibly shake a little in combat when they're hit.In-game event22 Jun 2026Larger InventoryCharacters now have 12 inventory slots instead of 8. Resting is now faster. The chance for thieves, mercenaries, and skalds to detect and disarm traps on chests has has been increased. As a reminder, detecting traps is modified by intelligence and disarming is modified by dexterity. First-level thieves will still not be very competent, but by level 15 or so they will be pretty reliable. The lev…In-game event25 May 2026Game UpdateFixed an issue that would cause custom portraits not to save. · Fixed an issue that would cause the game to get into a weird state when selecting "Leave" after selecting "Use Item" in combat. · Fixes an issue where the game would get into a weird state where keyboard movement commands would function after browsing for a character portrait during character creation. · Drastically reduced monster…