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Crossing The Sands›Events›Game Update
In-game event

Game Update

Crossing The Sands · published 49 days ago · build 24340775

All eventsPlayers around this dateRead on Steam

Changes in this update:

  • Fixed an issue that would cause identifying items to be far too difficult for very high-level thieves.
  • Mana and hitpoint drain amounts from special attacks now depend on the level of the attacking monster.
  • Added some basic animated open and close transitions to some UI windows.
  • Monsters will visibly shake a little in combat when they're hit.
More from Crossing The Sands

Other announcements

All events
Major update27 Aug 2026Game UpdatedFixed an issue that could cause Steam achievements to be delayed or fail to trigger. · Changed non-stackable buffs so that the duration will renew when re-cast on a character that already has that effect. · Pure spellcasting classes now get a bigger bonus to natural mana regeneration when walking around. · Pure spellcasting classes now have a higher base minimum amount of mana per level up. · R…In-game event22 Jun 2026Larger InventoryCharacters now have 12 inventory slots instead of 8. Resting is now faster. The chance for thieves, mercenaries, and skalds to detect and disarm traps on chests has has been increased. As a reminder, detecting traps is modified by intelligence and disarming is modified by dexterity. First-level thieves will still not be very competent, but by level 15 or so they will be pretty reliable. The lev…In-game event25 May 2026Game UpdateFixed an issue that would cause custom portraits not to save. · Fixed an issue that would cause the game to get into a weird state when selecting "Leave" after selecting "Use Item" in combat. · Fixes an issue where the game would get into a weird state where keyboard movement commands would function after browsing for a character portrait during character creation. · Drastically reduced monster…