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Crossing The Sands›Events›Game Update
In-game event

Game Update

Crossing The Sands · published 4 months ago · build 23403772

All eventsPlayers around this dateRead on Steam
  • Fixed an issue that would cause custom portraits not to save.
  • Fixed an issue that would cause the game to get into a weird state when selecting "Leave" after selecting "Use Item" in combat.
  • Fixes an issue where the game would get into a weird state where keyboard movement commands would function after browsing for a character portrait during character creation.
  • Drastically reduced monster breath weapon damage. It now does 33.3% of a monster's remaining hitpoints as base damage, rather than 100%. Don't worry, it still hurts.
  • Added the Quench spell for Paladins and Clerics that will remove a character's burning status.
  • Running the "add map note" command on a square that already has a note will now edit the existing note. If the text is then set to empty, it will delete the note.
  • Usable items will now show the number of uses they have remaining in parentheses in the item's tooltip.
  • Translation improvements.
More from Crossing The Sands

Other announcements

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Major update27 Aug 2026Game UpdatedFixed an issue that could cause Steam achievements to be delayed or fail to trigger. · Changed non-stackable buffs so that the duration will renew when re-cast on a character that already has that effect. · Pure spellcasting classes now get a bigger bonus to natural mana regeneration when walking around. · Pure spellcasting classes now have a higher base minimum amount of mana per level up. · R…In-game event22 Jul 2026Game UpdateChanges in this update: · Fixed an issue that would cause identifying items to be far too difficult for very high-level thieves. · Mana and hitpoint drain amounts from special attacks now depend on the level of the attacking monster. · Added some basic animated open and close transitions to some UI windows. · Monsters will visibly shake a little in combat when they're hit.In-game event22 Jun 2026Larger InventoryCharacters now have 12 inventory slots instead of 8. Resting is now faster. The chance for thieves, mercenaries, and skalds to detect and disarm traps on chests has has been increased. As a reminder, detecting traps is modified by intelligence and disarming is modified by dexterity. First-level thieves will still not be very competent, but by level 15 or so they will be pretty reliable. The lev…