Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Deadly Days: RoadtripEventsOne Week until EA Launch: 1000 Reviews + 96% positive 😱
Community

One Week until EA Launch: 1000 Reviews + 96% positive 😱

Deadly Days: Roadtrip · published 16 Sep 2025, 13:43 UTC

All eventsPlayers around this dateRead on Steam

Dear survivors,

Deadly Days: Roadtrip is launching next week.

The Early Access version will contain a ton of upgrades, content and chaos. A lot has been fixed, optimized and improved. But see for yourself next Monday, September, 22..

1k+ Reviews, overwhelmingly positive

We don't have words for the absolutely amazing support we received from our community on spreading the word about our demo. We're super proud and excited about the positive reviews on our Demo and confident, that the Early Access version will exceed expectations.

By the way: The progress of things you unlock in the Demo will be transferred to the main game as soon as we release!

What happens until launch?

At the moment our beloved community is adding feedback and ideas from the closed beta to our Opendecks ticket system. If you want to gain some insights on how the roadmap for early access could look like, definitely check that out.

On Opendecks you can upvote cards and submit own ideas on our discord channel. Use the Decky Bot on the channel and submit your reports (/bug /idea /feedback). You will get notified automatically, when the dev team implemented the feature or has a question. That's pretty cool, right?

What can you expect in the full Early Access version?

A little preview of what you can expect in the full version of the game. We showed this trailer at Gamescom 2025. The feedback we got there was great, and we were happy to see everyone who stopped by.

Early Access Content:

  • 55 Items (including 16 unique weapons, not counting the backpack tiles)

  • 8 Bioms for over 16+ procedurally generated maps

  • 7 Enemy Types

  • 5 playable Characters (+ 1 secret character)

  • 6 Powerups

  • 3 Bosses

  • 2 Special events and

  • 1 Bananaperson

We want to take this roadtrip with the community riding shotgun. Early Access lets us test new ideas, see which builds, items and survivors people love or break the most and keep shaping the game together with the communty.

How is the full version planned to differ from the Early Access version?

The final version will have more content of everything: playable characters, items, maps, bosses and ways to push your runs to absurd levels. We’ll also polish the core loop and add more features and late-game variety based on feedback.

New here?

If you have just discovered our game, we would recommend that you try it out for yourself. Grab our demo while it's still available!

What else?

Big thanks to our community once again for their support. Your bug reports, ideas and reactions help us a lot in the development of Deadly Days: Roadtrip.


Your Team Pixelsplit

More from Deadly Days: Roadtrip

Other announcements

All events
Deadly Days: RoadtripGame update5 Sep 2026Patch 0.22.1We just released a patch for the Bite & Bright (0.22.0) update. · Added: Notifications in the inventory when it's your turn in coop · Changed: World space cursor is the crosshair again (not the small dot) · Changed: Player HUD is now centered (again) in single player · Changed: Updated dash bar and level display on the HUD · Improved: Software cursor now scales with UI scale · Improved: Smaller…Major update31 Aug 2026Update 0.22 - Bite & BrightDear Survivors, Good news! Our second major summer update is out, and it’s a big one: Starting now, you can play with a friend in the new Couch Co-Op mode. It even works online via Steam Remote Play . This means you can invite anyone on your friends list to play along, even if they don’t own the game . The only catch: One of you needs a controller. In addition, we’ve added a new coastal biome ,…Deadly Days: RoadtripGame update24 Jun 2026Patch 0.21.60.21.6 (regression hotfix) · Fixed: Penny savegame references not resolved correctly anymore (might still lead to some Penny win upgrade losses if you played between 0.21.5 and 0.21.6) 0.21.5 · Fixed: Sometimes no boss would spawn on the Burger map. · Fixed (with strong balancing implications): Our Grunt and Assassin enemies' attacks had far too much range while the player had movement speed bu…