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Dudes on a Map: Virtual Grid PaperEventsSteam Workshop and improved Metric system support
Major update

Steam Workshop and improved Metric system support

Dudes on a Map: Virtual Grid Paper · published 15 Oct 2021, 05:43 UTC

All eventsPlayers around this dateRead on Steam

Hey everyone, Dudes on a Map's Workshop page is now live! If you're new to Dudes on a Map, the free bundle includes, note that everything you need to run or play a tabletop RPG is included for FREE for the duration of early access.
You can also join us on Discord to provide feedback or see what's in the works, or just talk shop.

The Steam Workshop export system allows you to select any maps and tokens from your current campaign with a quick description and upload.


After selections are made, you can opt to generate stand-in tokens with a click for any token-art you don't have permission to share, making it easy to share your content with ease.

The description generator automatically highlights items you got from other workshop authors, giving them credit in your listing, allowing you to give credit for content you got from other workshop contributors.

All of this allows you to make a quality workshop submissions from your maps in just a few minutes.

Meanwhile, bringing content into your game is as simple as browsing the Steam workshop, subscribing, and clicking the Import button to bring content into your chosen campaign!

Meanwhile, the new 'Preferred Units' system will ensure you can always display distances in familiar values as well as values that match your game system. No more mental math for feet-to-meters here. Best of all this sytem is enabled by default using your windows region info to select the appropriate defaults, but check the Local Settings tab in the top right to double check.

Along with these big features, a number of minor fixes and features have been added:

  • Added preview generation for whiteboard maps that includes all map-lines drawn
  • Fixed a bug with large tokens where the move immediately snapped the top-right corner to the square you clicked, potentially moving several spaces.
  • Added logic to fail-forward until the exception reporter comes online to catch issues with user preference file generation.
  • Added logic to try an alternate campaign save location if files cannot be written to the my-documents location and there aren't any files there already.
  • All map-previews can now update if the map changes (and whiteboards update with each save)
  • Added map unit options of Inch, cm, Parsec, AU (astrological unit), and Light Year, for more flexibility.
  • Added a Join "From Clipboard" button when connecting to a room, this lets you join without revealing your IP/Room code.
More from Dudes on a Map: Virtual Grid Paper

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Dudes on a Map: VirtuaGame update6 Sep 2024Bug Fixes & Improvements 0.3.7.4Hello everybody, I know it's been a long time since the last update. This patch is bringing some long overdue bug fixes while I continue to polish a substantial overhaul of the rendering systems to finish up multi-layered map support; work that has been moving slowly forward this summer, though development had been suspended for nearly two years as life has restricted the time and energy I have…Game update24 Sep 20220.3.7.1 Added "Report a Problem" feature, Minor Fixes and ImprovementsAs always, if you'd like to follow along with development you can join us on Discord! This patch has been worked on in parallel with the Multi-Layer feature, which is taking longer than I hoped to get developed due to a lot of life changes (all of them are good) that have all hit in the last month for me. The main feature is the new "Report a Problem" button in the top right of player and DM cl…In-game event24 Jun 20220.3.7.0 Added Multi-Floor Support for mapsTo follow along with the development, report a problem, or just say 'hi', Join us in Discord! This update, adds a Floor/Layer Management system so that each map can have multiple layers,rather than a separate map for every floor. While this update is relatively low impact, it lays the groundwork for the "Multi-Layer" rendering features which will be the next feature on the task list. Map Layer…