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Dudes on a Map: Virtual Grid PaperEvents0.3.7.0 Added Multi-Floor Support for maps
In-game event

0.3.7.0 Added Multi-Floor Support for maps

Dudes on a Map: Virtual Grid Paper · published 24 Jun 2022, 14:30 UTC

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To follow along with the development, report a problem, or just say 'hi', Join us in Discord!

This update, adds a Floor/Layer Management system so that each map can have multiple layers,rather than a separate map for every floor. While this update is relatively low impact, it lays the groundwork for the "Multi-Layer" rendering features which will be the next feature on the task list.

Map Layer Features:

  • Added an "Add/Edit Floors" button to open the floor manager screen.
  • Floor manager allows you to add layers above and below the primary map, and reorganize or delete them. Moving floors up and down automatically renames them if you leave the automatic floor name as part of the final name.
  • Added a floor selector panel to the bottom right of the map display area. Mousing over a floor name pops up a preview of the floor.
  • Added a "Use Main Map's Grid" checkbox on each floor in map-editor, letting you copy the grid from the main-floor, or customize your grid for the selected floor.

Bug Fixes:

  • Updated Open-Image dialog filters to include *.Webp files by default.
  • Fixed a number of issues with the Grid-Fill drawing tool. These weren't properly sent to anyone but the drawer, and would disappear after 10sec.
  • Fixed a bug when undo-ing a Fill-Tool operation, where the DM undoing a "fill with fog" would end up erasing all of the fog for players (but working correctly on the DM)
  • Improved the network code for sending maps, such that map images are automatically sent to lan clients, while only sent upon request to internet clients if a Steam-Cloud download fails.
  • Simplified Player Steam API behaviors. Some clients would see Steam running with a full CPU core while playing "Dudes on a Map", along with problems with Steam friends locking up, and other oddities. This Steam issue seemed to be resolved in the Steam Beta Branch, but should also be resolved by this minimizing checking for API updates from Steam.
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Dudes on a Map: VirtuaGame update6 Sep 2024Bug Fixes & Improvements 0.3.7.4Hello everybody, I know it's been a long time since the last update. This patch is bringing some long overdue bug fixes while I continue to polish a substantial overhaul of the rendering systems to finish up multi-layered map support; work that has been moving slowly forward this summer, though development had been suspended for nearly two years as life has restricted the time and energy I have…Game update24 Sep 20220.3.7.1 Added "Report a Problem" feature, Minor Fixes and ImprovementsAs always, if you'd like to follow along with development you can join us on Discord! This patch has been worked on in parallel with the Multi-Layer feature, which is taking longer than I hoped to get developed due to a lot of life changes (all of them are good) that have all hit in the last month for me. The main feature is the new "Report a Problem" button in the top right of player and DM cl…Game update2 Jun 20220.3.6.3 Added "Launch Player Window" button and fixed minor/rare issue fixesAdded a "Launch Player Window" button next to the DM's ready checkbox - this will join the game you are in with the player client. · Potentially fixed a rare rendering issue where some clients are unable to render the map, tokens, etc, and just show an empty background, and only drawing map on window-resize. · Fixed a crash when switching campaigns