Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dudes on a Map: Virtual Grid PaperEventsBug Fixes & Improvements 0.3.7.4
Game update

Bug Fixes & Improvements 0.3.7.4

Dudes on a Map: Virtual Grid Paper · published 6 Sep 2024, 03:25 UTC · build 15611010

All eventsPlayers around this dateRead on Steam

Hello everybody, I know it's been a long time since the last update. This patch is bringing some long overdue bug fixes while I continue to polish a substantial overhaul of the rendering systems to finish up multi-layered map support; work that has been moving slowly forward this summer, though development had been suspended for nearly two years as life has restricted the time and energy I have to devote to development side-projects.

  • Fixed glitchy behaviors of Steam Overlay/Toasts on monitors faster than 60hz
  • Improved the handling of Draw/Move previews in a game where one or more players is present with high ping
  • Fixed a crash when scrolling the mousewheel over non-dice text/empty-space in a dice roll text box
  • Fixed a crash and improved steam API reconnect functionality.
  • Fixed excessive memory use in excessively large dicerolls
  • Fixed some issues in campaign creation with invalid file-path characters in the name.
  • Fixed a bug that prevented campaign switching in some cases
More from Dudes on a Map: Virtual Grid Paper

Other announcements

All events
Game update24 Sep 20220.3.7.1 Added "Report a Problem" feature, Minor Fixes and ImprovementsAs always, if you'd like to follow along with development you can join us on Discord! This patch has been worked on in parallel with the Multi-Layer feature, which is taking longer than I hoped to get developed due to a lot of life changes (all of them are good) that have all hit in the last month for me. The main feature is the new "Report a Problem" button in the top right of player and DM cl…In-game event24 Jun 20220.3.7.0 Added Multi-Floor Support for mapsTo follow along with the development, report a problem, or just say 'hi', Join us in Discord! This update, adds a Floor/Layer Management system so that each map can have multiple layers,rather than a separate map for every floor. While this update is relatively low impact, it lays the groundwork for the "Multi-Layer" rendering features which will be the next feature on the task list. Map Layer…Game update2 Jun 20220.3.6.3 Added "Launch Player Window" button and fixed minor/rare issue fixesAdded a "Launch Player Window" button next to the DM's ready checkbox - this will join the game you are in with the player client. · Potentially fixed a rare rendering issue where some clients are unable to render the map, tokens, etc, and just show an empty background, and only drawing map on window-resize. · Fixed a crash when switching campaigns