In-game event

Update 6, Randomizer

ReTrime · published

New run setting:
Random mode:

  • Unlocked by unlocking 80% of the Bestiary.
  • Natural enemy spawns are scrambled, so each area has different creatures each run.
  • Also affects arenas and golemite huts.
  • Ocean enemies can swim in the air.


New weapon:
Anchor

  • Recipe: Sea Weight + Harpoon + Gunpowder.
  • Fire1: Do one of the three following actions:
  • While anchor is in hand, hold to charge up and release to throw the anchor. Throw speed scales with charge.
  • While anchor is flying, transfer its velocity directly downwards. This also happens if the anchor hits an enemy directly.
  • While anchor is stuck, pull it back over your head. Pull speed scales with distance between you and the anchor.
  • A rope connects you and the anchor, pulling you towards it.
  • Once the anchor hits the ground, it’ll get stuck and cause an explosion.
  • Damage and explosion radius scale with the anchor’s speed, up to 5x.
  • Move towards the anchor to grab it while it’s stuck.


New enemy:
Coda Drone

  • Replaces the anomaly bubble ones during the Armageddon fight.
  • Has 3 different attacks and behaviours, one for each Armageddon phase.


Other changes:

  • Poison Flowers now ignore their vertical distance to you, and their poison floats underwater.
  • Tortoises and Knights can now swim, aligning themselves vertically with you while underwater.
  • While underwater, Ice Crabs move faster and fire extra icicles upwards.
  • While underwater, Oak Walkers and Charred Oaks create a larger shockwave that travels upwards.
  • Train carts lose their collision when going near the edges of the map.
  • Changed the sand texture, mostly just desaturating its colors.
  • Fixed certain enemies not becoming ice statues when dying with Frostbite.
  • Fixed the Swarmers spawned by Drone Meteorite ignoring damage.
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