New run setting:
Random mode:
- Unlocked by unlocking 80% of the Bestiary.
- Natural enemy spawns are scrambled, so each area has different creatures each run.
- Also affects arenas and golemite huts.
- Ocean enemies can swim in the air.
New weapon:
Anchor
- Recipe: Sea Weight + Harpoon + Gunpowder.
- Fire1: Do one of the three following actions:
- While anchor is in hand, hold to charge up and release to throw the anchor. Throw speed scales with charge.
- While anchor is flying, transfer its velocity directly downwards. This also happens if the anchor hits an enemy directly.
- While anchor is stuck, pull it back over your head. Pull speed scales with distance between you and the anchor.
- A rope connects you and the anchor, pulling you towards it.
- Once the anchor hits the ground, it’ll get stuck and cause an explosion.
- Damage and explosion radius scale with the anchor’s speed, up to 5x.
- Move towards the anchor to grab it while it’s stuck.
New enemy:
Coda Drone
- Replaces the anomaly bubble ones during the Armageddon fight.
- Has 3 different attacks and behaviours, one for each Armageddon phase.
Other changes:
- Poison Flowers now ignore their vertical distance to you, and their poison floats underwater.
- Tortoises and Knights can now swim, aligning themselves vertically with you while underwater.
- While underwater, Ice Crabs move faster and fire extra icicles upwards.
- While underwater, Oak Walkers and Charred Oaks create a larger shockwave that travels upwards.
- Train carts lose their collision when going near the edges of the map.
- Changed the sand texture, mostly just desaturating its colors.

- Fixed certain enemies not becoming ice statues when dying with Frostbite.
- Fixed the Swarmers spawned by Drone Meteorite ignoring damage.