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Night Machine Playtest›Events›Playtest Patch #1
In-game event

Playtest Patch #1

Night Machine Playtest · published 12 months ago · build 19902263

All eventsPlayers around this dateRead on Steam

Playtest Patch #1

Patch #1 is now live for Night Machine playtesters! It adds new cards which are unlocked by default at the start of the game. They can be found as loot from enemies, in cargo drops, or in booster packs from junk merchants.

Cards added:

Sapper Cable

Create a Ship Link between you and a random enemy, lasts 30 seconds.Ship Link connects two ships, applying 50% of any hull damage taken by the player to the linked enemy ship.

Holographic Decoy

Divert enemy fire for 5 seconds.

Electromagnetic Pulse

Instantly triggers EMP lasting for 10 seconds.

EMP scrambles enemy electronics temporarily.

Core Burst

Instantly deals 10 hull damage to all enemies, and 5 hull damage to your ship.

Cloaking

Initiate Cloaking for 10 seconds.

Cloaking hides your ship from enemy weapon targeting systems, but is canceled immediately if your ship fires any of its weapons.

Minor Edit

Multiply a random number on the inserted card by 2x.

All patch card effects are temporary, and disappear after the affected card has been played.

Playtest Access

If you're not currently part of the Night Machine playtest and would like to try the game and give us feedback before release, you can sign up on our Steam page. We'll be granting access on a rolling basis.

Join our community on Discord to let us know what you think!Night Machine Discord

More from Night Machine Playtest

Other announcements

All events
In-game event31 Oct 2025Playtest Patch #5Patch #5 is now live for Night Machine playtesters! We're getting ready to release our first public demo of Night Machine, and have added some major updates to the playtest build. Let us know what you think of the changes, so we can make any final updates to really help our demo shine! Mod System We've added a ship mod system as part of the game's meta-progression, as well as a persistent curre…In-game event11 Oct 2025Playtest Patch #4Patch #4 is now live for Night Machine playtesters! We've heard your feedback about performance on various systems, and the difficulty curve as you progress through a sector, and made the following changes: · Replaced the "mandatory" kinda-slow first encounter, with the choice of multiple map start nodes · Made encounters with multiple enemies less likely in early game · Made it less likely to…In-game event2 Oct 2025Playtest Patch #3Patch #3 is now live for Night Machine playtesters! We've taken your feedback and added more cards that directly affect reactor rate and weapon damage, to enable a viable "engine" for a wider variety of loadouts. In addition, we also added 3 new weapons, which are quick to charge, but do 0 damage unless modified by a card or effect. Sort of a shiv deck idea, for any Slay the Spire fans out ther…