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Deadly Days: RoadtripEventsUpdate 0.20 - Weekly Madness
Major update

Update 0.20 - Weekly Madness

Deadly Days: Roadtrip · published 24 Apr 2026, 19:02 UTC · build 22945468

All eventsPlayers around this dateRead on Steam

Dear Survivors,

Good news! A surprise update featuring a brand-new - and somewhat questionably balanced - game mode: Weekly Mode is here, bringing you fresh challenges on a weekly basis. And yes, there’s a leaderboard. It’s wild; check it out and let us know what you think.

Our tooltips and savegame stability have been enhanced, and several bugs have been fixed.

In parallel, we’re working hard on our major summer update, which will let you travel to MKing Headquarters for the first time. Until then, stay safe and have fun in the new, amazing...

Weekly Mode

A new challenge starts every week. The same rules apply to everyone for each challenge, including

  • A randomly selected character

  • A random scoring system (kills, peak DPS, body count, etc.)

  • Four (out of nearly 30) crazy modifiers. For example:

Modifier - Exploders Only:

Modifier - Everything is Red:

And so, as you can see, the unexpected, chaos, and maybe even total madness await you. Have fun!

Reworked Tooltips

Our item tooltips received a fresh new design. Let us know how you like them!

Improved Save Game Stability

We had a few rare cases where save games could be lost. We've taken several measures to address this: more backups, more atomic IO operations, and a fix for cases where saving might not finish properly before the game closes.

Improved Foliage Rendering

Our batching for foliage was quite poor, which caused a lot of overhead. We've revised this so that most identical foliage is now drawn in a single batch. This should noticeably improve performance, depending on your device.

There is also a new setting for foliage density, allowing you to reduce foliage density (excluding trees) on weaker devices.

Other Changes

  • Improved: Mission choices now display a warning and reset option when item banishing is active

  • Improved: Added hover animations and sound effects to buttons

  • Improved: Added sell sound effect when selling items

  • Balancing: Trap Seeds (Bush character) now affect bosses for a longer duration

  • Balancing: Barrels deal more damage to players again

  • Balancing: Getting hit with armor grants temporary hit invincibility now (like for normal hits)

  • Fixed: Particle effects for impact explosions (Rocket Launcher and Pizza Launcher) no longer scale with projectile size

  • Fixed: Some texts didn't update immediately when switching languages

  • Fixed: Santa Airstrike received twice the intended projectile amount buff

  • Fixed: Character welcome screen had cut-off text in some languages

  • Fixed: meta Loot zombie dropped too many apples

  • Fixed: Several button texts overflowing their bounds

  • Fixed: Broken German text in some loading screen tips

  • Fixed: Broken sound references for the pumpkin turret and recipe crafting

  • Fixed: Pumpkin count was unintentionally scaling with projectile count buffs (from character item modifier and fork)

  • Fixed: Reaper failing to spawn when the player is too close to the bus

  • Fixed: Apple loot zombies dropping an excessive number of apples

  • Fixed: Some endless mode boss attacks dealing too much damage

  • Fixed: Language setting changes not applying immediately

  • Fixed: Some explosion VFX not scaling with their effect radius

Start the game and see for yourself—there's plenty to discover:

Updated Roadmap:

Our next major update will be called SUNSCREAM and launch this summer.

Becoming a part of development

Some of you already know this, but here's a reminder for everyone: We use a great tool called Open Decks. Via Discord, you can submit your ideas and feedback directly to our ticket system or vote up existing suggestions.

Our goal is to create the best possible version of “Deadly Days: Roadtrip” - Together with you.

Last, but not least: Check out the supporter pack:

Thanks for your support, feedback and patience <3

Team Pixelsplit

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Deadly Days: RoadtripGame update5 Sep 2026Patch 0.22.1We just released a patch for the Bite & Bright (0.22.0) update. · Added: Notifications in the inventory when it's your turn in coop · Changed: World space cursor is the crosshair again (not the small dot) · Changed: Player HUD is now centered (again) in single player · Changed: Updated dash bar and level display on the HUD · Improved: Software cursor now scales with UI scale · Improved: Smaller…Major update31 Aug 2026Update 0.22 - Bite & BrightDear Survivors, Good news! Our second major summer update is out, and it’s a big one: Starting now, you can play with a friend in the new Couch Co-Op mode. It even works online via Steam Remote Play . This means you can invite anyone on your friends list to play along, even if they don’t own the game . The only catch: One of you needs a controller. In addition, we’ve added a new coastal biome ,…Deadly Days: RoadtripGame update24 Jun 2026Patch 0.21.60.21.6 (regression hotfix) · Fixed: Penny savegame references not resolved correctly anymore (might still lead to some Penny win upgrade losses if you played between 0.21.5 and 0.21.6) 0.21.5 · Fixed: Sometimes no boss would spawn on the Burger map. · Fixed (with strong balancing implications): Our Grunt and Assassin enemies' attacks had far too much range while the player had movement speed bu…