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Deadly Days: RoadtripEventsHotfix 0.19.4
Game update

Hotfix 0.19.4

Deadly Days: Roadtrip · published 20 Mar 2026, 21:51 UTC · build 22439483

All eventsPlayers around this dateRead on Steam
  • Improved: The run history kill composition now includes an 'Other' row for unaccounted kills.

  • Fixed: Too many elite zombies were spawning.

  • Fixed: The dumbbell effect didn't reset when playing multiple runs in one session.

  • Fixed: Due to the lowered incremental upgrade prices in version 0.19, some upgrades were stuck and could no longer be interacted with.

  • Fixed: slight memory leak over multiple runs.

  • Fixed: Some German translations.

  • Fixed (potentially): A rare crash caused by the NNEDenoiser plugin triggering the D3D12 layer.

  • Fixed (already included in hotfix 0.19.3): Twitch integration airdrops causing crashes.

More from Deadly Days: Roadtrip

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Deadly Days: RoadtripGame update5 Sep 2026Patch 0.22.1We just released a patch for the Bite & Bright (0.22.0) update. · Added: Notifications in the inventory when it's your turn in coop · Changed: World space cursor is the crosshair again (not the small dot) · Changed: Player HUD is now centered (again) in single player · Changed: Updated dash bar and level display on the HUD · Improved: Software cursor now scales with UI scale · Improved: Smaller…Major update31 Aug 2026Update 0.22 - Bite & BrightDear Survivors, Good news! Our second major summer update is out, and it’s a big one: Starting now, you can play with a friend in the new Couch Co-Op mode. It even works online via Steam Remote Play . This means you can invite anyone on your friends list to play along, even if they don’t own the game . The only catch: One of you needs a controller. In addition, we’ve added a new coastal biome ,…Deadly Days: RoadtripGame update24 Jun 2026Patch 0.21.60.21.6 (regression hotfix) · Fixed: Penny savegame references not resolved correctly anymore (might still lead to some Penny win upgrade losses if you played between 0.21.5 and 0.21.6) 0.21.5 · Fixed: Sometimes no boss would spawn on the Burger map. · Fixed (with strong balancing implications): Our Grunt and Assassin enemies' attacks had far too much range while the player had movement speed bu…