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Deadly Days: RoadtripEventsUpdate 0.19 - BLOOM & BOOM!
Major update

Update 0.19 - BLOOM & BOOM!

Deadly Days: Roadtrip · published 19 Mar 2026, 17:58 UTC · build 22420096

All eventsPlayers around this dateRead on Steam

Dear Survivors,

Spring is just around the corner, while our next update is already available.

What's new?

The spring update has turned out to be quite extensive; there are lots of new features, as well as some improvements and changes. Feel free to browse through the overview below.

Reminder: Don't forget to leave your feedback—during Early Access, your suggestions and bug reports can make all the difference.

Thanks for your support, and have fun in the Apocalypse!

New Content

New Character: Bushy

A new survivor joins the roster! Bushy's mechanic revolves around Trap Seeds — plant seeds that sprout into deadly traps when enemies get close. Seeds can root enemies in place with a new Rooting status effect, locking them down for you to finish off. Bushy also gains bonus crit chance against rooted enemies. How to Unlock: Complete the "Sharp-Shooter" achievement (kill 1000 zombies with the rifle).

New: Character Item Stickers

Level up your character items in our fresh and reworked character selection screen! Each character's signature item can now be upgraded with modifier tickers that enhance its abilities. Upgrades are purchased with apples and persist across runs.

New: Item Banishing

Tired of seeing items you never use? The new Banishing System in your base lets you permanently remove unwanted items from your loot pool (up to 10 items at highest tier). Banished items won't appear in airdrops, shops, or loot zombie drops. Unlock the Banishing at the workbench.

New: Run History

Track your performance across runs with the new Run History panel, accessible from the base. View detailed stats from your recent runs including:

  • Backpack contents from each run

  • Stat trends (enemies killed, items looted, level ups, days reached)

  • Enemy type breakdowns

  • Win/loss streaks per character

Find it here, below the leaderboard. (Which you can now browse by season now, by the way.)


New Items

  • Razor Blade — has a chance to spawn additional razor projectiles. Activates on critical hits.

  • Nail & Spiked Bat — incl. new "Bleed" status effect. Craft the Spiked Bat ("Lucy") by using a Nail + Bandage.

  • Bandage — a new healing item. The Medkit has been reworked alongside it.

  • Propeller — Increases attack speed and movement speed

May I introduce you? This is Lucy...

New: Luck Stat & Lucky Clover

A new Luck stat has been added to the game. Higher luck improves your chances by rerolling chance checks. Boost your luck with the Lucky Clover item.

New: Wanderer NPCs in Base & Character Welcome Screen

Your base camp now feels more alive! Unlocked survivor characters wander around, visiting POIs and hanging out in tents. When you unlock a new character, you'll now see an animated welcome screen.

New: 4 Incremental Upgrades

We added 4 new incremental upgrades with a new row locking mechanism. They unlock in rows now. This should help you guys progress faster and become a deadly survivor. While we were at it, we also adjusted the prices of existing upgrades down a bit.

Other Changes:

Added & improved

  • Added: Mouse only control mode

  • Added: Enemies now listed in encyclopedia

  • Added: Stash management with sorting and selling features

  • Added: damage numbers toggle in settings

  • Improved: Duct tape reward now shown in mission tooltips

  • Improved: Endlessmode leaderboards in base can now be browsed between different seasons

Performance

  • Several performance improvements

  • Improved loading times with faster operations and smoother loading bar

Balancing & Other Changes

  • Balancing: Energy Drink significantly buffed — much higher regen + 5 sec longer duration

  • Balancing: Flattened end game curve for incremental upgrades (~20% less total)

  • Balancing: No more bags drop if all backpack slots are unlocked

  • Balancing: Bad luck protection — seen items get deprioritized and rarity pity counting added

  • Balancing: Added: "Minutes in the Night" and "Achievement Unlocked" as run ratables

  • Balancing: Slightly nerfed super Gem (35% -> 30% chance per orb pickup)

  • Changed: Clearer main menu button namings

  • Changed: Item and enemy encyclopedia now tracks kill counts and item wins, with progress contributing to total completion

Fixes

  • Fixed: Pumpkin Quest triggering at merchant one day before boss defeat

  • Fixed: Bug report panel not appearing with controller in pause screen

  • Fixed: Pause input not responding after closing a POI panel

  • Fixed: Some event UI panels (copy shop, costume shop) not unpausing when closing

  • Fixed: Rocket launcher explosion not visible

  • Fixed: Bouncing rocket didn't play explosion VFX on bounce

  • Fixed: Battery item not triggered multiple times when rocket launcher hits multiple enemies

  • Fixed: Explosive powerup damaging player after bloater no-damage fix

  • Fixed: Radial enemy projectiles not doing damage due to player being incorrectly ignored

  • Fixed: Spikes not doing any damage

  • Fixed: Melee weapon hits sometimes triggering on-hit effects more than once per hit

  • Fixed: In rare cases 3 different bags appearing in airdrop (should be max 2)

  • Fixed: When collecting pumpkin, finishing level, and quitting before managing inventory — pumpkin disappears from stash

  • Fixed: Leaving the game on 8th day boss kills (16, 24, etc.) in endless mode would wipe the save

  • Fixed: Crash when returning to menu while run rating sequence is playing

  • Fixed: Credits panel input blocking popup not disconnected correctly

  • Fixed: WiFi repeater tiles persisting when returning to menu and starting a new game

  • Fixed: German ß not displayed, now substituting it with SS

  • Fixed: Death Scythes tooltip not mentioning melee falloff

  • Fixed: When using manual shoot while airdrop is open and then closing it, weapon orientation breaks

  • Fixed: Framerate setting upper limit using the monitor with the lowest framerate

  • Fixed: Sound overload in late game causing audio issues

  • Fixed: Enemies occasionally spawning in player's sight

Start the game and see for yourself—there's plenty to discover

Outlook

Our next major update will be called SUNSCREAM and launch this summer. But you won’t have to wait that long, because we plan to release Weekly Mode relatively soon, between the two major updates. In addition, we’ll of course be addressing your feedback on the Spring Update—optimizing the balance and, as always, providing hotfixes for bugs that slipped through the cracks during testing.

Updated Roadmap:

Becoming a part of development

Some of you already know this, but here's a reminder for everyone: We use a great tool called Open Decks. Via Discord, you can submit your ideas and feedback directly to our ticket system or vote up existing suggestions.

Our goal is to create the best possible version of “Deadly Days: Roadtrip” - Together with you.

Last, but not least: Check out the supporter pack:

Thanks for your support, feedback and patience <3

Team Pixelsplit

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