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Lord of DwarvesEventsPatch v0.22.7 April 14, 2019 (Looking for feedback!)
Community

Patch v0.22.7 April 14, 2019 (Looking for feedback!)

Lord of Dwarves · published 15 Apr 2019, 00:03 UTC

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There are two notable changes for this patch.

1) I've received feedback about dwarves getting stuck while building walls. So I added a couple new algorithms in the upper left corner preferences window to help prevent this. Please try them out and let me know what you think! They basically force the dwarves to build from the bottom up - there are tool tips in the game that describe them in more detail if you're interested.
Please let me know how you like the new algorithms.

2) A number of players suggested that having a market window for each individual market was time consuming and tedious. I hadn't thought about it before - but they were absolutely right! Now each type of market (human, elf, gnome) has a single market window which aggregates up the goods from all merchants present. It's much nicer. Thanks for the suggestion everyone!

Patch Notes v0.22.7

Major Gameplay Changes

  • Added two alternate construction algorithms that can help prevent dwarves from getting stuck while constructing walls. See the <b>Preferences</b> button in the upper left and let me know what you think of them!
  • Markets of the same type now all share a single Market Window. If there are 10 human markets, the goods from all 10 markets will be aggregated into a single human market window. (Thanks to everyone who made this great suggestion)!

Improvements

  • Non-dwarves are slowed when moving through a dwarfs space.
  • Added stats for weapons to the Dwarfopedia (armor to come in a future patch).
  • The auto scaffolding algorithm now searches for locations that need scaffolding from low z to high z. Improves the scaffolding build order.

Bug Fixes

  • Fixed a bug where civilian hunters would not hunt most of the time.
  • Fixed a possible crash when dragging an item from one list to another and the game auto saves during the drag.
  • Fixed a bug in some uncommon pathfinding that caused more work to be done than needed.
  • Projectiles are no longer seen if the viewed layer is below the projectiles position.
  • When flying creatures die their corpses could fall onto fences & pillars which are normally inaccessable. Now they fall next to the fence/pillar.
  • Subterranean monster spawns could be accompanied by a message for every monster that spawns. Now only one message appears.
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