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Lord of DwarvesNewsLord of Dwarves 1.0 Release Date Set!
Announcement

Lord of Dwarves 1.0 Release Date Set!

Lord of Dwarves · published 3 May 2020, 18:56 UTC

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After over six years in development and just over one year in early access, Lord of Dwarves is releasing its 1.0 version! It has been a long development process. A game I started on a whim, Lord of Dwarves turned into a massive hobbie project and finally into a full game with loads of content.

Lord of Dwarves 1.0 will release on Saturday May 23 at 12:01am PDT.

Honestly, I was happy with the game state when it first released in early access. It had two major game modes - sandbox and a full campaign. It also had all the major gameplay elements I originally envisioned. Early access allowed me to receive some surprisingly great feedback from players who were very enthusiastic about the game. Their suggestions led to some much needed gameplay, balance, and quality of life fixes. I personally consider this early access a great success.

There was always one bonus feature I wanted in Lord of Dwarves that I never talked about - a Challenge mode. I'm happy to say I was able to add this mode over the course of early access. Even after all these years programming and testing Lord of Dwarves I still had a really good time playing all the challenges. Maybe I really just made this mode for me - but I hope all of you enjoy it too!

New Game Mode: Challenges

In addition to Sandbox and Campaign, there is now a third game mode, Challenges!

Challenges are independent scenarios with a specific objective to accomplish. Challenges often highlight a small set of game mechanics allowing the player to focus on those mechanics. Often challenges have a specific starting state or special game rules which allows the player to focus on the challenge and not be bogged down with unrelated tasks.

There are 21 challenges in all ranging from combat, construction, trap making, and even raising a bunny farm. In one challenge you will need to prepare for the imminent arrival of a vicious ettin. In another the surface is overrun with monsters and you will need to grow mushrooms underground to survive until you are strong enough to fight them off. One of my favorite challenges has you lead a single dwarf to prepare and defend against an attack by 15 goblins.

I really hope you enjoy the challenge mode. I had a lot of fun creating and testing each challenge. See if you can complete all 21!

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Game update25 Jun 2020Lord of Dwarves v1.0.1The latest patch fixes some serious bugs for a small portion of players. Patch Notes v1.0.1 · Fixed a game freeze due to scheduling climax battles in the past. The game would to freeze at the time of the climax battle is supposed to occur. · Fixed a crash with some GPUs due to deleting null buffers. · Fixed a video memory leak. · Fixed an issue with shrine clues being revealed at game load. Som…Steam news23 May 2020Lord of Dwarves v1.0 Is Out Now!Lord of Dwarves v1.0 Live! Lord of Dwarves Early Access has ended and the v1.0 release is now live! The release also contains a new bonus game mode, Challenges! I hope you enjoy everything Lord of Dwarves has to offer. It has been a long road since development began in 2013. After all these years the 1.0 version has finally been released. What started as a hobby turned into a massive passion pr…In-game event5 Apr 2020Patch v0.23.0 April 5, 2020This patch has been a long time coming. Although I've been continuing to work on Lord of Dwarves on and off I guess the truth is I needed a break. I didn't even realise it at first, I was still working on it here and there, but yea, after 5 years of consistent development I just needed a break. I started working on Lord of Dwarves in 2013 and it does a lot. At 432,099 lines of code it has been…