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Lord of DwarvesNewsLord of Dwarves v1.0.1
Game update

Lord of Dwarves v1.0.1

Lord of Dwarves · published 25 Jun 2020, 00:36 UTC

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The latest patch fixes some serious bugs for a small portion of players.

Patch Notes v1.0.1

  • Fixed a game freeze due to scheduling climax battles in the past. The game would to freeze at the time of the climax battle is supposed to occur.
  • Fixed a crash with some GPUs due to deleting null buffers.
  • Fixed a video memory leak.
  • Fixed an issue with shrine clues being revealed at game load. Sometimes clues were not awarded when they should have been and were then being awarded later on game load. Now all clues should be awarded immediately when a book is shelved and never on game load.
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Steam news23 May 2020Lord of Dwarves v1.0 Is Out Now!Lord of Dwarves v1.0 Live! Lord of Dwarves Early Access has ended and the v1.0 release is now live! The release also contains a new bonus game mode, Challenges! I hope you enjoy everything Lord of Dwarves has to offer. It has been a long road since development began in 2013. After all these years the 1.0 version has finally been released. What started as a hobby turned into a massive passion pr…Announcement3 May 2020Lord of Dwarves 1.0 Release Date Set!After over six years in development and just over one year in early access, Lord of Dwarves is releasing its 1.0 version! It has been a long development process. A game I started on a whim, Lord of Dwarves turned into a massive hobbie project and finally into a full game with loads of content. Lord of Dwarves 1.0 will release on Saturday May 23 at 12:01am PDT. Honestly, I was happy with the gam…In-game event5 Apr 2020Patch v0.23.0 April 5, 2020This patch has been a long time coming. Although I've been continuing to work on Lord of Dwarves on and off I guess the truth is I needed a break. I didn't even realise it at first, I was still working on it here and there, but yea, after 5 years of consistent development I just needed a break. I started working on Lord of Dwarves in 2013 and it does a lot. At 432,099 lines of code it has been…