In-game event

Update 12, Prey.

ReTrime · published · build 18090206

New Boss:
Anomaly Hunter


  • With prey mode enabled, appears once the countdown reaches 18, 12 and 6 hours remaining.
  • Each encounter acts as a different phase, gaining new moves for each one.
  • Each attack makes it move in different ways; combines them to act unpredictably while chasing you regardless of where in the map you are.
  • New theme for its battle.


New run setting:
Prey mode:


  • Unlocked by obtaining 2 unlocks which require winning with multiple characters in the same run.
  • Every 6 hours, the Anomaly Hunter will challenge you.
  • Defeating it grants you Aether, used to craft powerful upgrades.


New items, with these there are now over 300!:
Aether
Dropped by the Anomaly Hunter.


  • "Latent matter, or the lack of it. Exists only to be molded by the Anomaly."


Hunter's Launcher
Recipe: Rocket Launcher + Aether + Aether.


  • Fire1: Fire a rocket that travels towards where you are looking and generates clouds which constantly damage anything touching them.
  • Fires twice as fast while in the air.
  • Explosions can’t damage you and knock you backwards at high speeds.
  • Rockets don’t follow your aim while holding fire2.


Final Spark
Recipe: Spark + Aether.


  • Spell cooldown: 12.
  • Fire a black hole which pulls in enemies then generates a large laser beam.


Aether Arrow
Recipe: Wood Arrow + Aether.


  • Can only be equipped with the Longbow.
  • All other arrows in your inventory get shot alongside it.


Dim Gun
Recipe: Flare Gun + Aether.


  • Fire1 Fire a dim flare which explodes on impact and applies Dark Flames.
  • Enemies take an extra 100 damage for each unique negative status effect + 25 per effect level.


Other changes:

  • New Sub Scanner model and behavior.
  • Added bubble particles coming out of the Submarine's proppeler
  • Fixed the Submarine's missile speed being framerate dependent.
  • Updated stick's description to mention the faster switch speed.
  • Arsenal slots update when you open it.
  • Death animation that shows you losing a live no longer plays in the tutorial.
  • Improved water to avoid causing visible seams in spheres.
  • Volatile effect's explosion is larger if the enemy is also wet.
  • Fixed Spark dealing yellow damage.
  • Explosive Arrow can knock you back.
  • Changed Fireball's crafting recipe to Pocket Star + Gunpowder. The Cannon was needed for way too many items, this cuts its recipes in half.
  • Spark is crafted using a Pocket Star instead of Fireball, so it can still be obtained at any time.
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