New Boss:
Anomaly Hunter

- With prey mode enabled, appears once the countdown reaches 18, 12 and 6 hours remaining.
- Each encounter acts as a different phase, gaining new moves for each one.
- Each attack makes it move in different ways; combines them to act unpredictably while chasing you regardless of where in the map you are.
- New theme for its battle.
New run setting:
Prey mode:

- Unlocked by obtaining 2 unlocks which require winning with multiple characters in the same run.
- Every 6 hours, the Anomaly Hunter will challenge you.
- Defeating it grants you Aether, used to craft powerful upgrades.
New items, with these there are now over 300!:
Aether
Dropped by the Anomaly Hunter.

- "Latent matter, or the lack of it. Exists only to be molded by the Anomaly."
Hunter's Launcher
Recipe: Rocket Launcher + Aether + Aether.

- Fire1: Fire a rocket that travels towards where you are looking and generates clouds which constantly damage anything touching them.
- Fires twice as fast while in the air.
- Explosions can’t damage you and knock you backwards at high speeds.
- Rockets don’t follow your aim while holding fire2.
Final Spark
Recipe: Spark + Aether.

- Spell cooldown: 12.
- Fire a black hole which pulls in enemies then generates a large laser beam.
Aether Arrow
Recipe: Wood Arrow + Aether.

- Can only be equipped with the Longbow.
- All other arrows in your inventory get shot alongside it.
Dim Gun
Recipe: Flare Gun + Aether.

- Fire1 Fire a dim flare which explodes on impact and applies Dark Flames.
- Enemies take an extra 100 damage for each unique negative status effect + 25 per effect level.
Other changes:
- New Sub Scanner model and behavior.
- Added bubble particles coming out of the Submarine's proppeler
- Fixed the Submarine's missile speed being framerate dependent.
- Updated stick's description to mention the faster switch speed.
- Arsenal slots update when you open it.
- Death animation that shows you losing a live no longer plays in the tutorial.
- Improved water to avoid causing visible seams in spheres.
- Volatile effect's explosion is larger if the enemy is also wet.
- Fixed Spark dealing yellow damage.
- Explosive Arrow can knock you back.
- Changed Fireball's crafting recipe to Pocket Star + Gunpowder. The Cannon was needed for way too many items, this cuts its recipes in half.
- Spark is crafted using a Pocket Star instead of Fireball, so it can still be obtained at any time.