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Lovely Traps DungeonEventsFreb-- March update !
In-game event

Freb-- March update !

Lovely Traps Dungeon · published 3 Mar 2026, 01:24 UTC · build 22133161

All eventsPlayers around this dateRead on Steam

New :

  • Teleport-back ability ! You can now cast a temporary teleportation beacon, then get back to it by pressing a key. Try, fail, improve ! 😤

  • Main menu level selection screen. You can play levels in a normal "history" mode then spend Brouzoufs (currency) to go back to a previous level to farm, get a Steam achievements or find a skill key !

  • Levels start with a "briefing" scene. The Golem serves magic and science... and loves it ! Right golem ? 😈

  • Golem new appearance. More cartoon !

  • Tutorial was updated with, I hope, quick, simple and efficient micro-lessons.

  • The Arena is introduced. First version, still a work in progress.

  • New creatures : Crawler, Rocks, Blades, Elites Golems and Slimes
    Try to sneak behind them ! You can kill slimes or even crawlers by jumping on them but be careful : trying to kill a small slime with a blade is not a great idea !

  • Rebuilt effect for skill keys

    - More visible effects to see keys ! These keys open doors in the challenges room. Will you beat the challenge and get the powerful magic skill ?
    ( Skill challenges room can be accessed from the main menu )

    - Look for them in the levels ! Their light columns can be spotted from afar !

Improved :

  • Movements : The Golem can now run faster and don't get stuck easily. Sliding, climbing, jumping should be snappier than ever !

  • Environments : Different leaves, some flying in the wind. Birds, butterflies.

  • Audio : Better environment handling and adjusted base volume. Range, Spatialisation...
    Added some sound effects

  • Better "IK" and flexibility ! The Golem will have less issues adapting moves to environment and will deform in a more"""realistic""" way.

  • Some animations were adjusted to be more fun | believable

As always, a lot of bugs have been fixed and small tweaks were made here and there in levels to improve gameplay.

More from Lovely Traps Dungeon

Other announcements

All events
In-game event10 Sep 2026Improved first skill challange and fight aiming !Hello friends ! This update focuses on two thing : · Improving the first challenge by making it more interesting and fair · Improving targeting system for both player and AIs ! For players, it means that if you don't move (attacking doesn't count), you won't risk changing target. For AIs... well you will see. Of course, all sorts of small bugs have been fixed. I can't guaranteed 0 visual glitch…In-game event1 Sep 2026More realistic movement + save fixHello dear mages ! Slight improvement : Now, when running on inclined ground, the character adapts its inclination like it did before but no longer plays cartoon character when stopping. Golem will adapt naturally ! (yes I'm proud of it ! 😋) Fixes : · Many visual issues including fire walls getting invisible in level 1 and some trees not being "in the ground". · Fixed some "bumpers" not "bumpi…Lovely Traps DungeonGame update21 Jul 2026Inventory fix + improved monsterUser Interface : · Inventory display bugs Fix · Inventory UI has been slightly improved · Inventory now has contextual informations about keys that unlock challenges you must beat to get skills Part of the new design : · The new "Crowler" is here ! · The Arena has a better lighting and improved monsters spawn. Crawler added. Good luck !