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Void Nebula Playtest›Events›Void Nebula 0.9.0
In-game event

Void Nebula 0.9.0

Void Nebula Playtest · published 7 months ago · build 21830992

All eventsPlayers around this dateRead on Steam

Hello everyone, here is the update 0.9.0 for Void Nebula, with lots of new content!

Bugs fixes:

  • Fixed a visual bug where you could click the cards while in a modal menu.

  • Fixed a visual bug where you could hover a locked card to cancel the animation.

  • Fixed a bug where the card “Retry” softlock the game.

  • Added a security lock to the cards when you are dragging one of them, preventing weird interactions between them.

  • Added a cooldown between each right click with the cards, preventing weird interactions between them.

  • Fixed a bug that was preventing the tooltip to appear on cards within the deck list.

  • Fixed a bug that allowed players to use cheats during turn execution.

  • Fixed a bug that allowed players to swap cards during turn execution.

Gameplay mechanics:

  • Added a turn limit for each fight, you now have 15 turns to beat your enemy before the game over. You can also see the turn count.

  • Added part one of the difficulties ! You can now unlock FIVE new difficulties for each character when you beat the game with them.

  • Added the option to continue your run ! You can now quit the game and continue your run later when you feel like it !

Balance changes:

  • D1 RAM now give 10 max HP.

  • D2 RAM now give 20 max HP.

  • D3 RAM now give 30 max HP.

  • Broken RAM now remove 10 max HP.

  • Vulnerability Upgrade rarity set to epic

  • Vulnerability Quantified rarity set to rare

  • Added a scaling for the enemy HP, to have a better curve of difficulty in the later steps and a easier curve for step 2 to 4.

  • The scaling of the enemy moves was altered to be more dangerous in the later steps.

  • Enemies in step 1 to 3 are now easier to fight.

  • Toxinware has been buff to make it less difficult to play.

  • Karat has been nerf to make it more difficulty to play.

  • Reduce base weak mult to 30% from 50%.

New characters:

  • Added the Rage archetype character: “Savage”

New cards:

  • Added grey card “Lose control”.

  • Added red card “Pure anger”.

  • Added red card “Going berserk”.

  • Added blue card “Provoked”.

New card modifiers:

  • Added “Immutable” (This card can’t be deleted, modified or removed from the deck.) for the new “Hostile” difficulty and above.

New items:

  • Added “D4 RAM”. (+40 max HP.)

  • Added “Green resistor”. (Heal X when a green card trigger.)

  • Added “Rage Chip”. (When taking damage, +x rage.)

New cheats:

  • Added “Nebulous blend”.

  • Added “Forged in flames”.

New status:

  • Added malus “Addict”.

Encounters:

  • Added 3 new random encounters to the “???” radar dot.

Removed content:

  • Removed card Midas Shield.

  • Removed card Blank Shot.

Others:

  • Edit of multiple texts around the game for grammar purposes.

More from Void Nebula Playtest

Other announcements

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