Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Void Nebula Playtest›Events›0.14.0: The Meta Progression update
Major update

0.14.0: The Meta Progression update

Void Nebula Playtest · published 2 months ago · build 24024542

All eventsPlayers around this dateRead on Steam

Hello everyone, 0.14.0 is here, this is the final big update before the release of the game in late October/early November 2026.

(Yes the cover image is saying "The binding of Void Nebula" read the changelog and you will understand)

IMPORTANT:

This update makes the game nearly completely playable, as such, the playtest feature will, in early September, go offline. The game is set to release in late October early November for 8€ and a demo will be available during the next Steam Fest.

Join the discord!

CHANGELOG:

Features:

  • Added the Achievements and Unlocks system!

    • You can now, like in all good roguelikes, unlock the content as you play. It’s also mean that all content that playtesters could play before will now be locked behind achievements.

    • I recommend deleting your save and start a new one if you already played before.

  • Added the fusion recipes to the codex.

  • Added the status effects to the codex.

Content:

  • Added lot of new items, cards and cheats.

  • Added new fusion cards.

  • New enemies have been added.

  • Almost every older characters and enemies now have animated sprites, some of them have been remade entirely.

QoL:

  • Fast reset a set seed run will now keep the seed.

  • Hidden items and cheats in the codex will now show their outlines.

  • Enemy infos in the codex now display the exact HPs they can have.

  • Added a feedback when maluses or bonuses are applied to the player or the enemy.

Others:

  • Greatly improved game size by removing useless files.

  • UI is now more consistent around the whole game.

  • Added a way to start special fights for new events.

Balance changes:

  • Some foils effects are now slighty better.

  • The shop and the cheats “Random Scout”, “Chrysopeia” and “Holo Dragon” will now have the secrets modifiers in their random pool if you already discovered them.

  • Fusing a card with a secret modifier and a card with a normal modifier will pick a random one between the two.

  • The Files Deleter does not give a cheat anymore.

Fixed bugs:

  • Fixed a bug where Screenshake setting would not work properly.

  • Fixed a visual bug where the reward screen would flicker when spawning.

  • Fixed a bug where Amplifier would only double maluses.

  • Fixed a bug where the enemy GUI would do weird things when attacking while getting damaged. (with thorns for exemple)

  • Fixed a bug where the “+X” value for the incoming shield of the enemy would be incorrect.

  • Fixed a bug where special fusion cards would not be properly traduced in the fusion maker screen.

  • Fixed a bug where you could see the description of any codex entry if you are in game.

  • Fixed a bug where you could softlock the game is you click on the pause menu while a tutorial start.

What's next ?

From now on, the updates are gonna be smaller, here is the list of things to do:

  • Void difficulty + related achievements

  • Final batch of content

  • Steam Cloud and Achievements

  • Steam Next Fest demo

  • Bounties mode (not sure to add that tbh)

  • Regular bug fixing and all

Not too much as you see! But still a lot of work.

Anyway, toodles!

More from Void Nebula Playtest

Other announcements

All events
In-game event17 Jul 2026Update 0.14.1 is out!Update 0.14.1 is here ! This balance a few cards, characters and enemies, as well as adding a few contents here and there. Of course, there is also a few bug fixing. To be fair, this patch was supposed to be WAY smaller, but playtesters found a lot of things. Balance changes: · Precise Hit, Divergence and Deviation now act based on the color of the card, not a specific one. · Deadlock now have…In-game event8 May 2026Update 0.13 is out NOW!Hello everyone! New update is out, let’s call it… the “Name Here” update. (i have no idea how to name it) This update adds new QoL and visuals features, lot of bug fixing, massive balance changes to the economy and enemy hp’s as well as secret effects when you fuse two cards with effects! And of course, new events, new cheats and new cards ! FULL PATCH NOTE: Gameplay mechanics: · Added interest…Void Nebula PlaytestGame update31 Mar 2026Hotfix 0.12.2Oops, i forgor a major bug, so here it is, fixed! Bugs fixing: · Fixed a bug where enemy dialogs would make the whole game crash. · Fixed a bug where you could spam the Cash out button to earn lot of money. · Fixed a bug where french texts would not display correctly.