
Hello everyone! New update is out, let’s call it… the “Name Here” update. (i have no idea how to name it)
This update adds new QoL and visuals features, lot of bug fixing, massive balance changes to the economy and enemy hp’s as well as secret effects when you fuse two cards with effects!
And of course, new events, new cheats and new cards !
FULL PATCH NOTE:
Gameplay mechanics:
Added interest to the fight result. Stock software now upgrade this new interest system.
Critical hit reward is now replaced with a “turn lefts” reward, the quicker the fight, the more credits you earn.
Added upgraded effects instead of having both on the card when fusing two precise cards with texts. Multiple combos exists, find them all!
Cards:
Removed “Midas Bomb”.
Removed all rage related cards.
Added blue card “Amplifier”.
Added green card “Replenish”.
Items:
Removed “Rage chip”.
Cheats:
Added “Math Curve”.
Added “Hollow Program”.
Events:
Added 7 new events.
QoL:
Added details display about total shield / heal generated on the HP bar.
Item recycler now display items in order of rarity, the second screen also show which item can be destroyed if you confirm.
Tooltip on the left of your mouse now display elements in reverse order, allowing better readability.
Game over screen now display your items, seed and most played card.
Damage can now go beyond “maxval”, meaning you can do more than 2.0E68 damage in one combo, but you will still do “maxval” damage to the enemy anyway.
Visuals
Added “dots” for attack, shield and heal to visually see the incomes of theses ressources.
Added small interactions with status effect under HP bars.
Added a small animation on the top left tracker when a step or a round increase.
Added a flash when doing a one shot hit, heavier combos increase the flash.
Added interaction with the deck buttons.
Main menu was refined.
Audio:
Edited severals sounds around the game.
Added two new hit sounds.
Added a new song for the final boss and +9 floor bosses.
Balance changes:
Enemies give less money and overall, give the same amount of money. (between 3c and 5c)
Cards, cheats and items now cost less credits.
Destroying a card now cost 4C. (from 5C)
“Panacea” now gives 2 Regeneration.
“Safe Chest” now have “Burn”.
“Gold Plated” and “Bismuth” now gives money if the card is destroyed in any way possible.
Added new passives to some enemies:
Anti heal: Prevent any heal.
Anti cheat: Prevent the use of cheats.
All enemies hp’s have been modified… again.
Enemy hp’s is now based on the current round.
All playable characters were adjusted to be less differents and with less difficult characters.
Savage gameplay have been adjusted to not use Rage anymore.
Temperate and Cataclysm difficulties scale the HP’s of enemies faster, up to x2 for Cataclysm.
The more you reroll in the shop, the more credits the reroll will cost.
Greed Pact and Credit Card now have a limit to how much you can generate credits while using them.
Credit Card and Glass Panel are now Epic while Printing Error is now Legendary.
Space Upgrade will not spawn in shop if you have 5 slots already.
Bugs fixing:
Fusion maker now remove your credits correctly when used.
Fixed a bug where the negative credits from your credit displayer would not animate correctly.
Fixed a bug where “More options” would be able to recycle the discard into the deck, allowing infinite combos.
Fixed a bug where temporary created cards would not be selectable by cheats.
Fixed a bug where “Split DNA” would split values equal to one into one equal to one and one equal to zero.
“Holy Core Inquisitor” now trigger for each played card, repeat and fast included.
Fixed a bug where fusion, destroy and recycler buttons would not update if you sell a cheat to have the required money.
Fixed a bug where items would be linked to the “original” version that you can see in codex, allowing transfering items from a run to another.
Fast cards now count for Accumulation and Defence Stance.
Fixed a bug where “Poison Protection” would not work.
Fixed a visual bug where special enemy attacks would display a “Sword 10” next to them if the enemy have “Strength”.
Fixed a visual bug where the in game overlay would replaced the menus overlay.
Fixed the card “Loose Control” that would not trigger.
Fixed a bug where fast/dormant glass/fade cards would not break.
Fixed a bug where the bonus reward in the radar would trigger only one time.
Fixed a bug where the bonus reward would give the same item than the boss reward.
Fixed a bug where some items that would not normally spawn in the shop would spawn in the boss reward screen.
Fixed a bug where cheats that would not be able to spawn would still spawn. (Exemple: Space Upgrade)