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Remnant Afterglow Demo›Events›Version 0.06 update(0.06版本更新)
Major update

Version 0.06 update(0.06版本更新)

Remnant Afterglow Demo · published 5 months ago

All eventsPlayers around this dateRead on Steam

2026.2.27

Update unit: ion shooter

Update unit texture: Ion Shooter

Modified the factory floor texture map

Modified the factory wall texture on March 2, 2026

Bug Fix for Monster Hunting

The loading interface now includes themes

Modify some UI elements in the map editor to movable windows within the game

Modified the layer display interface width in the map editor

2026.3.10

Created the large map interface resource display icon

Modify the map UI layout

Modify the UI layout of the level preparation interface

2026.3.10

Scene with added level selection interface

The clickable level selection button has been added to enable map node navigation.

Change the 'Start Preparation' in the level introduction interface to 'Enter Battle', and remove the item configuration interface step.

Zoom for the map is temporarily disabled

2026.3.11

Fixed the issue where multiple scenes would load and the game freeze upon quick-clicking the battle map entry button.

Updated the item configuration interface

Optimize level waves and countdown features

On March 12,2026, the game fixed the issue of no character limit in text input fields and added a save deletion feature.

2026.3.13

Add a new enemy: Fractal

Fixed the issue where the turret would continue targeting enemies even after exiting the attack range following turret locking. 2026.3.18

The click-to-demolish feature in demolition functionality has been implemented

Now you can click on an item to display a selection box and collapse the sidebar.

The selection box adjusts its size automatically based on the selected building, and the recycle sidebar adjusts its position automatically based on the selected building.

Enable removal protection to prevent players from destroying their core, which could cause game failure.

Fixed the issue where the large map file failed to load after clicking the evacuation button in the combat interface settings to return to the main map.

Performance Optimization per Unit-Added Object Pool and LOD Level Features

Problem found: Re-entering the same level without closing the game causes pathfinding failure and prevents normal functionality.

Add texture: Select building frame, remove texture 2026.3.19

The building demolition function was achieved on March 21,2026.

Some unit collision issues have been fixed, but the following problems remain

Performance needs optimization, and collision details require further adjustment. Units may overlap during flow field turns.

Added a unit counter displayed below the wave calculator (background texture not yet completed)

Fixed the previous issue where the health bar did not display

Updated UI images for health bars and shields

Displays different health bars for enemy and friendly units

The health bar layer has been modified and will no longer be obscured by units or entities.

Fixed the code logic that stops movement during enemy attacks. The system now runs normally and continues moving when changing ammunition.

(Moving speed may need to be reduced for all units) 2026.3.22

Enable special effects on 2026.3.23

Implementation of turret range display function

Minimum range functionality implemented with visual effects completed

The architectural reconstruction mechanism strives to achieve

2026.3.24

Enable building attack range display

Achieve physical attack special effects on March 25,2026

Optimize buffer strip display

2026.3.28

Enable bullet hit effects

Fixed the issue of mouse middle button sticking and dragging after release between UI and physical objects.

Added a feature where dragging with the middle mouse button affects drag speed and size changes, making the dragging experience more intuitive.

The functionality to control camera movement using WASD and arrow keys on the combat map has been removed.

Added shortcut keys to function buttons

Fixed the error that occurred when replaying game levels.

The ability to open the settings interface using the Esc shortcut key has been implemented.

The feature to pause game scenes in the settings interface is now available

The list shortcut key opening function has been implemented

Enabled the quick access to building sublists via shortcut keys

Shortcut keys and pause function

2026.3.29

Upgrade completed

2026.3.30

Transfer function completed

2026.3.31

Remains and recycling system completed

Fixed the issue where buried building display layers overlapped with other units.

Temporarily hide the enemy pathfinding grid display

2026.4.1

Return to repel function

Add a new map

Adjust the movement speed for all units

Adjust the turret's attack

More from Remnant Afterglow Demo

Other announcements

All events
In-game event24 Aug 2026Version 0.13 Update🛡️ Systems & Mechanics · Tech Tree · Enhanced tech tree with tech point unlock costs; fixed nodes not unlocking, prerequisites display errors · Recursive cancellation of dependent techs with cost refund · Tech tree loading optimized to game startup · Added three tech nodes for Drill Rig construction cost · Overclock & Rebuild · Fast rebuild and overclock features configured with visuals · Fixe…In-game event9 Aug 2026Version 0.12 Update🛡️ Systems & Mechanics · Tech Tree System · Enhanced tech tree with tech point unlock costs · Fixed nodes not unlocking, incorrect display of unlock conditions and prerequisites · Canceling a tech node now recursively cancels all dependent unlocked techs and refunds their costs · Tech tree loading optimized to run at game startup · Added three tech nodes affecting Drill Rig construction costs…In-game event28 Jul 20260.10updateEnglish Version 🛡️ Systems & Mechanics · Unit Behavior & Sub-units · Fixed sub-unit attack speed resetting when switching targets · Fixed sub-unit behavior: now ignores attacks while returning to formation; clears old state and reacquires target upon reaching formation position · Fixed sub-units ignoring walls and targeting units behind walls · Fixed shadow layering so unit shadows now render…