
🛡️ Systems & Mechanics
Tech Tree System
Enhanced tech tree with tech point unlock costs
Fixed nodes not unlocking, incorrect display of unlock conditions and prerequisites
Canceling a tech node now recursively cancels all dependent unlocked techs and refunds their costs
Tech tree loading optimized to run at game startup
Added three tech nodes affecting Drill Rig construction costs
Overclock & Rebuild
Fast rebuild and overclock features fully configured with visual effects
Fixed overclocked resource buildings not updating UI production numbers and missing grid consumption
Removed core overclock; refined overclock display and logic
Plug-in System
Added plug-in icons
Same building type across different levels now shares level-1 plug-in bonuses
Combat & Damage
Fixed projectile penetration logic
Fixed weapon retargeting ignoring faction checks
Fixed abnormal attack speed on laser weapons
Increased Machine Gun Turret penetration (2/3/4 targets), max fire rate and cost; reduced firing arc
Increased Mortar Turret damage and cost
Reduced Photon Turret damage against shields and armor
Adjusted unit “Fractal”: added shield, reduced HP and attack
Unit & Collision
Improved collision so units are no longer knocked away by rebuilding structures; fixed buildings blocking path during rebuild
All units' hit radius increased by 1.5×
Increased siege unit HP, reduced movement speed
Pause & Results Logic
Fixed upgrade and salvage continuing during pause
Changed retreat flow: must go through results screen before returning to menu
Added “Restart Mission” button on results screen
Mission & Dialogue
Optimized mission and dialogue systems; mission objectives now check automatically on mission start, no longer ignoring completed ones
Updated dialogue window; added new unit notification feature
Performance
Added physics step locking mechanism: slows game speed under extreme load to preserve computation time
Significant general performance optimizations
Optimized energy shield display for lower performance cost
🎮 Gameplay & Content
New Buildings & Art
Added building config and drew textures for Void Tower Lv1/2/3
Added textures for Scrap Drill Lv1/2/3 and refined harvester effects
Added tech restriction for Level 3 Walls
Air Units
Added air units; fixed their layer display issues
Balance Adjustments
Layout Node base construction speed increased from 50% to 100%
Layout Node Lv2/3 now provide 200%/300% upgrade speed boost in range
Gun Turret rebuild cooldown reduced to 4 cycles (1 cycle faster than others)
Salvage Station work efficiency increased
Reduced enemy wreck drop rate
Mission Adjustments
Adjusted difficulty of missions 1-1 and 1-2
Adjusted 1-2 decorations, added an extra Drill Rig as starting structure
Adjusted 1-3 spawn configuration
Refined spawn and map configs for 1-3 “Item Warehouse” and 1-4 “Long River Passage”
New Features
Added auto-start next wave button
Remote View
Added zoomed-out remote view using rendered shapes to reduce performance cost, different shapes per unit type
🎨 UI & Visuals
Interface Improvements
Refined results screen UI and tooltips; added restart button
Redesigned in-mission settings: removed return-to-map button, added audio controls; opening settings no longer pauses music
Resource number icons replaced with shadow background added
Adjusted world map button tooltip position
Buttons now brighten on hover
Grayed-out building/icon when resources are insufficient for construction/upgrade
Sidebar overhaul: stats update in real-time (HP, armor, shield, etc.); added enemy info sidebar; auto-fit width optimized; fixed armor value display error
Clicking an enemy now shows its info sidebar with real-time stat updates
Fixed plug-in popup text auto-height
Grid resource reserve display now only in AIT detailed mode; fixed missing particles on infinite reserves
Visual Effects
Fixed global shader offset issue
Fixed broken damage shader; added improved version
Removed shield transparency feature
Optimized energy shield display performance
Completed overclock visual effects
Animation & Cursor
Fixed mouse cursor not resetting after leaving function mode
Adjusted single-tile wall texture; fixed wall shadow display
Tutorial
Added tutorial mission comics
🔧 Fixes & Optimizations
Core Fixes
Fixed various old errors to improve stability
Fixed turret direction adjustment not applying during building teleport
Fixed teleportation of destroyed buildings
Fixed projectile items being usable while paused
Fixed abnormal spawn speed of some unit groups; adjusted group 2 and 3 configs
Fixed map editor wave and spawn group editing logic
Fixed an export tool error
Resolved multiple tech tree display and unlock issues
Performance & Code
Tech tree loading moved to game startup
Physics step lock prevents severe framerate drops
Various performance optimizations (shield display, remote view rendering, etc.)
🗺️ Map & Editor
Optimized wave and spawn group editing logic in map editor
Mission 1-2, 1-3, 1-4 map config and decoration adjustments