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Remnant Afterglow Demo›Events›0.10update
In-game event

0.10update

Remnant Afterglow Demo · published 43 days ago

All eventsPlayers around this dateRead on Steam

English Version

🛡️ Systems & Mechanics

  • Unit Behavior & Sub-units

    • Fixed sub-unit attack speed resetting when switching targets

    • Fixed sub-unit behavior: now ignores attacks while returning to formation; clears old state and reacquires target upon reaching formation position

    • Fixed sub-units ignoring walls and targeting units behind walls

    • Fixed shadow layering so unit shadows now render above buried buildings

  • Weapon & Combat

    • Fixed weapon rotation offset when weapon center is not at entity center

    • Optimized weapon system ECS, removed non-ECS legacy code to reduce footprint

    • Fixed sub-unit attack speed resetting on target switch

  • Meta Progression & Saves

    • Implemented out-of-mission resource calculation on the world map

    • Added Data Point conversion: 1000 points = 1 Data Point; victory grants 100% points, failure/retreat/return to menu grants 75%

    • Out-of-mission resources now properly saved; save path changed to C drive with Steam Cloud configuration completed

  • Tech Tree & Plug-in System

    • Refactored tech tree system

    • Plug-in warehouse initially completed and fully implemented: refined affix quality and acquisition logic, negative affix compensation, building config button integration

    • Added a new plug-in type; adjusted plug-in acquisition logic

    • Refined plug-in affix names and mechanics: armor and shield values now appear gray on buildings without those stats, removed additive/subtractive logic

    • Fixed plug-in damage display anomaly for turrets; improved affix attribute ID sidebar display

  • Sandbox & Testing

    • Sandbox mode now ignores tech tree restrictions for building usage

    • Quick win button in Sandbox now opens the results button instead of directly ending

  • Tutorial System

    • Added tutorial mission, refined trigger condition logic, added button-based triggers

🎮 Gameplay & Content

  • Buildings & Units

    • Implemented friendly barracks system; added new building: Mech Assembly Platform (levels 1-3)

    • Added Shield Mechs levels 2-3 (produced by Mech Assembly Platform)

    • Improved armored unit attack animations

  • Balance & Data Adjustments

    • Reduced Layout Node construction time (5s → 3s) and adjusted construction/upgrade costs

    • Adjusted upgrade costs for Drill Rig, Gun Turret, and Photon Turret; increased Salvage Station Lv2/3 efficiency; reduced Photon Turret damage

    • Comprehensive building and upgrade price adjustments

    • Added preparation phase skip: skipping grants 3× time worth of Dimensional Solvent; can now start next wave during preparation

  • Missions & Maps

    • Added all campaign missions, painted world map tiles

    • Reordered mission list: original Missions 2 & 3 moved to slots 3 & 4

    • Added Mission 2 “Structure and Armor”; completed maps “Item Warehouse”, “Long River Road”, “Dimensional Device”

    • Refined spawn configurations for various missions

    • Items now have tech tree requirements; some can be unlocked via maps

🎨 UI & Visuals

  • Interface Improvements

    • Adjusted world map UI; completed missions now show a golden border

    • Added floating tooltip for resource icons on the combat screen

    • Fixed wave notification window display size anomaly

  • Floating Tooltip System Enhancements

    • Upgrade mode shows [Tab] [G] to confirm when a building is selected

    • Salvage mode shows [Tab] [X] to confirm

    • Teleport mode shows [Tab] [F] to confirm

    • Fixed mouse cursor not reverting after mission completion while in upgrade/salvage mode

  • Results Screen

    • Revised results screen layout and content display

    • Added sidebar info: rebuild capability and rebuild cooldown display

  • Other

    • Fixed main menu link button index issue, added Bilibili link

🔧 Fixes & Optimizations

  • Core Fixes

    • Fixed error when a building being salvaged is destroyed by enemies

    • Fixed tech not unlocking after mission completion

    • Fixed wall shadow display issue

    • Fixed various sub-unit behavior anomalies

    • Fixed plug-in damage display anomaly and wave notification size issues, along with other minor bugs

  • Performance & Code

    • Consolidated shadow handling and callback effects

    • Removed non-ECS portions after weapon system ECS migration

    • Results screen layout adjustments

🗺️ Map & Editor

  • Painted world map tiles; refined several mission map configurations

More from Remnant Afterglow Demo

Other announcements

All events
In-game event24 Aug 2026Version 0.13 Update🛡️ Systems & Mechanics · Tech Tree · Enhanced tech tree with tech point unlock costs; fixed nodes not unlocking, prerequisites display errors · Recursive cancellation of dependent techs with cost refund · Tech tree loading optimized to game startup · Added three tech nodes for Drill Rig construction cost · Overclock & Rebuild · Fast rebuild and overclock features configured with visuals · Fixe…In-game event9 Aug 2026Version 0.12 Update🛡️ Systems & Mechanics · Tech Tree System · Enhanced tech tree with tech point unlock costs · Fixed nodes not unlocking, incorrect display of unlock conditions and prerequisites · Canceling a tech node now recursively cancels all dependent unlocked techs and refunds their costs · Tech tree loading optimized to run at game startup · Added three tech nodes affecting Drill Rig construction costs…Game update12 Jul 2026Version 0.09 Update🛡️ Systems & Mechanics · Combat & Damage · Added limited firing arc weapon system; converted Machine Gun Turret to limited arc and added turret adjustment mode for manual fire direction control · Weapon attack speed variation system: implemented attack speed change mechanic for Machine Gun Turret · Adjusted laser damage logic: structure damage changed to piercing damage, piercing damage is now…