Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Maldhalla Playtest›Events›v0.7.5 Update: Major Content & Visual Overhaul
Game update

v0.7.5 Update: Major Content & Visual Overhaul

Maldhalla Playtest · published 6 months ago

All eventsPlayers around this dateRead on Steam

Hello everyone,

We have just rolled out update v0.7.5! This is a major patch featuring performance optimization, a complete visual and sound overhaul, balance adjustments, and numerous bug fixes. Here are the details:

* Added multi-threading support
* Introduced sprite atlas for rendering optimization
* Added frame rate limiter option
* Fixed crash causing black screen when many enemies spawn
* Fixed crash causing black screen in low-spec mode

* Changed enemy death effect to a shatter/dismember style
* Improved weapon projectile/effect render order (now renders behind enemies)
* Changed Tesla VFX
* Changed Thorn Shield VFX
* Removed Fireball glow effect
* Improved Ice Shard VFX
* Changed Gambling Den to Altar of Fortune sprite
* Changed Sanctuary sprite
* Added shadow under Altar of Fortune
* Added opacity control for rendering elements (especially damage numbers)
* Removed Sanctuary absorption effect size fluctuation
* Fixed transparent mob lingering bug
* Fixed Magnet item rendering as purple instead of proper sprite
* Fixed Collection color mismatch for some guns
* Added app icon

* Improved Flamethrower sound effect continuous playback
* Changed Ranger active skill sound effect
* Reduced Tesla Coil weapon volume and shortened reverb
* Fixed Sniper Rifle firing sound not playing
* Fixed Drone gun sound
* Changed Ice Shard sound effect

* Overhauled active skills — fixed logic bugs and rebalanced
* Changed Necromancer skill
* Ranger dash: range 200 → 130px, cooldown 6 → 8s, invincibility 500 → 250ms
* Warm Padding: changed from 50% max HP shield conversion to 2x conversion
* Reduced Rapier attack speed
* Rapier no longer attacks targets outside its range
* Fixed knockback causing enemies to instantly snap back to position
* Fixed projectile weapon range logic inconsistencies
* Fixed burn probability being applied excessively
* Falling weapons no longer land in areas enemies cannot reach

* Fixed some achievements having impossible completion conditions
* Fixed invisible walls between structures
* Fixed skill descriptions not matching actual skill effects
* Fixed game over screen ranking to show overall leaderboard instead of per-character
* Hide mouse cursor during chest opening
* Added artifact combination display during level-up
* Fixed chest skip showing blurred state and added delay between reveals
* Fixed game keys being active while editing preset names
* Added skip animation for chest opening and altar
* Fixed default resolution not matching settings page resolution
* Fixed coins/orbs going inside impassable structures
* Fixed Shield VFX not displaying
* Fixed Flamethrower VFX sprite freezing during attack
* Fixed Collection settings resetting on page refresh
* Fixed Altar of Fortune infinite loop bug
* Added weapon/blessing/gem lock and preset feature
* Auto-removed unnecessary map structures

Thank you for playing!

More from Maldhalla Playtest

Other announcements

All events
In-game event3 May 2026v0.13.7 Cumulative Update — Ranger Rework & Smoother Late-Game CombatHello everyone! Update v0.13.7 is now live. Since v0.11.0, we have shipped several smaller updates without a separate public note, so this post collects the biggest changes in one place. * Late-game fights should stutter much less when the screen is packed with enemies, projectiles, explosions, and XP orbs * Short pauses during enemy waves, map transitions, and large XP pickups have been reduce…In-game event24 Mar 2026v0.11.0 Update: 4-Player Co-op & Massive Performance OverhaulHello everyone, We have just rolled out update v0.11.0 — our biggest update since launch! This patch brings 4-player co-op, boss arena laser walls, major balance changes, massive performance improvements, and much more. Here are the details: [4-Player Co-op] * Co-op now supports up to 4 players per room * See your teammates' projectiles in real-time * Level-up choices are distributed more fairl…In-game event13 Mar 2026v0.10.0 Update: Skill Mutations, Unlock Overhaul & Co-op Early AccessHello everyone, We have just rolled out update v0.10.0 — our biggest update yet! This patch introduces the Active Skill Mutation system with 42 unique mutations across all 21 characters, a complete overhaul of the character unlock system, a massive weapon balance pass, major performance optimizations, and much more. Here are the details: * Active Skill Mutation System: Choose a mutation from ev…