Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Maldhalla Playtest›Events›v0.13.7 Cumulative Update — Ranger Rework & Smoother Late-Game Combat
In-game event

v0.13.7 Cumulative Update — Ranger Rework & Smoother Late-Game Combat

Maldhalla Playtest · published 4 months ago

All eventsPlayers around this dateRead on Steam

Hello everyone!

Update v0.13.7 is now live. Since v0.11.0, we have shipped several smaller updates without a separate public note, so this post collects the biggest changes in one place.

* Late-game fights should stutter much less when the screen is packed with enemies, projectiles, explosions, and XP orbs
* Short pauses during enemy waves, map transitions, and large XP pickups have been reduced
* Attacks should connect more reliably in projectile-heavy builds
* Warrior Shield Drive now has clearer dash, impact, and block feedback
* Steam Deck and lower-end PCs should feel more comfortable to play on
* Some Windows display and loading issues have been reduced

* Ranger — Evasive Roll / Skirmish / Infiltration
- Evasive Roll is now more about crossing dangerous areas to collect shrines, supplies, and chests, rather than hitting enemies directly
- Skirmish makes it easier to move around quickly while capturing shrines and collecting supplies or chests
- Infiltration lets you roll farther and more safely, then grab supplies or chests in dangerous spots and get out
* Warrior — Shield Drive
- Press briefly to dash forward with the shield; hold to hit harder
- Hits now have clearer sound and visual effects
- Iron Phalanx now feels more like holding enemies back with the shield
* Adventurer — Gambler / Lucky Explosion
- Refund bonus reduced from 2x to 1x. The 2x damage bonus remains
- Automatic explosion gold reward reduced from 1x to 0.55x, and fortune charge cap from 180 to 100
* Adventurer — Hoarder / Lucky Explosion
- Base damage 105 → 75, range 190 → 170, explosion radius 250 → 210
- Vault Break and Cash Out damage, range, and refund bonuses have also been lowered
* Assassin — Shadow Strike / Ambush / Crescent
- Kill-reset cooldown can no longer drop all the way to 0s; at least 1.5s remains
* Treasure chests
- Normal/co-op chest count changed from 40 to 30, with wider spacing between chests
* Blade Dancer, Centaur, Mage, Dark Mage, and several other characters have been tuned so their strengths and weaknesses are easier to feel
* Weapons such as Holy Orb and Ice Shard have been adjusted for better feel
* Enemy attacks such as Leech poison shots are easier to read
* Damage over time is now counted correctly on the results screen
* New character BGM has been added for Adventurer and Mage

* Creating and reconnecting to co-op rooms should work better
* Fewer mismatches should happen when the host changes or player states drift apart
* Older records that no longer match the current rules are kept out of the leaderboard
* Leaderboard loading and score registration should handle unstable network or login states better

* Continuing a run now restores active skill cooldowns, shields, recent damage state, chest timing, and combat stats more accurately
* Build presets should save more reliably
* Older saves with mismatched achievements or unlock states will be repaired automatically when possible
* Soul rewards and character/achievement screens have been cleaned up so progress is easier to read

* Keyboard hints and interaction prompts are easier to understand
* Level-up choices and skill variant choices are easier to control with the keyboard
* The in-game cursor is easier to see and use
* Skill variant comparison screens are easier to read at a glance
* Relic text, stat text, selection popups, and long descriptions have been cleaned up
* Missing font characters have been added in several places

Thank you for playing!

More from Maldhalla Playtest

Other announcements

All events
In-game event24 Mar 2026v0.11.0 Update: 4-Player Co-op & Massive Performance OverhaulHello everyone, We have just rolled out update v0.11.0 — our biggest update since launch! This patch brings 4-player co-op, boss arena laser walls, major balance changes, massive performance improvements, and much more. Here are the details: [4-Player Co-op] * Co-op now supports up to 4 players per room * See your teammates' projectiles in real-time * Level-up choices are distributed more fairl…In-game event13 Mar 2026v0.10.0 Update: Skill Mutations, Unlock Overhaul & Co-op Early AccessHello everyone, We have just rolled out update v0.10.0 — our biggest update yet! This patch introduces the Active Skill Mutation system with 42 unique mutations across all 21 characters, a complete overhaul of the character unlock system, a massive weapon balance pass, major performance optimizations, and much more. Here are the details: * Active Skill Mutation System: Choose a mutation from ev…In-game event5 Mar 2026v0.8.39 Update: Skill Overhauls & Visual PolishHello everyone, We have just rolled out update v0.8.39 and Preseason 4 has begun! This patch brings major skill reworks for 6 characters, balance tuning, and a ton of visual and quality-of-life improvements. Leaderboards have been reset — climb the ranks with the new skills! Here are the details: * Paladin: New skill — Mjolnir Throw & Recall. Throw your hammer through enemies, it sticks in the…