Maldhalla Playtest · published

Hello everyone!
Update v0.13.7 is now live. Since v0.11.0, we have shipped several smaller updates without a separate public note, so this post collects the biggest changes in one place.
* Late-game fights should stutter much less when the screen is packed with enemies, projectiles, explosions, and XP orbs
* Short pauses during enemy waves, map transitions, and large XP pickups have been reduced
* Attacks should connect more reliably in projectile-heavy builds
* Warrior Shield Drive now has clearer dash, impact, and block feedback
* Steam Deck and lower-end PCs should feel more comfortable to play on
* Some Windows display and loading issues have been reduced
* Ranger — Evasive Roll / Skirmish / Infiltration
- Evasive Roll is now more about crossing dangerous areas to collect shrines, supplies, and chests, rather than hitting enemies directly
- Skirmish makes it easier to move around quickly while capturing shrines and collecting supplies or chests
- Infiltration lets you roll farther and more safely, then grab supplies or chests in dangerous spots and get out
* Warrior — Shield Drive
- Press briefly to dash forward with the shield; hold to hit harder
- Hits now have clearer sound and visual effects
- Iron Phalanx now feels more like holding enemies back with the shield
* Adventurer — Gambler / Lucky Explosion
- Refund bonus reduced from 2x to 1x. The 2x damage bonus remains
- Automatic explosion gold reward reduced from 1x to 0.55x, and fortune charge cap from 180 to 100
* Adventurer — Hoarder / Lucky Explosion
- Base damage 105 → 75, range 190 → 170, explosion radius 250 → 210
- Vault Break and Cash Out damage, range, and refund bonuses have also been lowered
* Assassin — Shadow Strike / Ambush / Crescent
- Kill-reset cooldown can no longer drop all the way to 0s; at least 1.5s remains
* Treasure chests
- Normal/co-op chest count changed from 40 to 30, with wider spacing between chests
* Blade Dancer, Centaur, Mage, Dark Mage, and several other characters have been tuned so their strengths and weaknesses are easier to feel
* Weapons such as Holy Orb and Ice Shard have been adjusted for better feel
* Enemy attacks such as Leech poison shots are easier to read
* Damage over time is now counted correctly on the results screen
* New character BGM has been added for Adventurer and Mage
* Creating and reconnecting to co-op rooms should work better
* Fewer mismatches should happen when the host changes or player states drift apart
* Older records that no longer match the current rules are kept out of the leaderboard
* Leaderboard loading and score registration should handle unstable network or login states better
* Continuing a run now restores active skill cooldowns, shields, recent damage state, chest timing, and combat stats more accurately
* Build presets should save more reliably
* Older saves with mismatched achievements or unlock states will be repaired automatically when possible
* Soul rewards and character/achievement screens have been cleaned up so progress is easier to read
* Keyboard hints and interaction prompts are easier to understand
* Level-up choices and skill variant choices are easier to control with the keyboard
* The in-game cursor is easier to see and use
* Skill variant comparison screens are easier to read at a glance
* Relic text, stat text, selection popups, and long descriptions have been cleaned up
* Missing font characters have been added in several places
Thank you for playing!