Maldhalla Playtest · published · build 22334495

Hello everyone,
We have just rolled out update v0.10.0 — our biggest update yet! This patch introduces the Active Skill Mutation system with 42 unique mutations across all 21 characters, a complete overhaul of the character unlock system, a massive weapon balance pass, major performance optimizations, and much more. Here are the details:
* Active Skill Mutation System: Choose a mutation from every boss chest to fundamentally change how your active skill works. Every character has 2 unique skill mutations, totaling 42 across all 21 characters
* Elite kills now always drop a normal chest (100% drop rate)
* Character Unlock Chain System reworked — unlock progression has been redesigned for a smoother experience
* Locked Item UI unified — soul purchase unlock system added for a consistent unlock experience across all items
* Co-op multiplayer is now approximately 80% complete and available for early testing!
* We'd love your feedback — please try it out and let us know about any issues you encounter
* Full weapon tier rebalancing — major buffs to underperforming weapons (Holy Orb, Shuriken, Seeker Orb, Drone, and more)
* Early-game feel improved for Fireball, Beam, Tornado, and Mage crit multiplier buffed
* Individual weapon tuning: Thorn Barrier base damage added, Beam nerfed, Dynamite strengthened, Lightning repositioned as dealer
* Holy Orb and Orbital Sword late-game scaling improved
* Blessing nerfs: Flame Sword, Venomous Gargle, Echo Shot
* Gem balance adjustments and Sniper distance bonus added
* Artifact adjustments
* Major rendering performance improvements
* Fixed late-game slowdowns and stuttering caused by prolonged play
* Reduced lag when leveling up with multiple XP blessings (Book)
* FPS capped at 240 for high refresh rate monitors
* Overall game performance improvements
* Game-over damage analysis now shows skill damage separately
* Match history and build statistics expanded with improved skill damage tracking
* Build panel point display simplified and UX improved
* Fullscreen UI now scales consistently across all screens
* Bullet glow effects adjusted for a cleaner look
* Map border dotted line removed
* Game-over modal border unified with pause menu style
* Achievement list now correctly shows unearned achievements
* Fixed boss not dying when HP goes below zero
* Fixed shield status resetting on save/load
* Fixed save/load data not being preserved correctly and game-over screen transition bugs
* Fixed blessing effects not updating correctly after triggering
* Fixed blessing effects stacking incorrectly, firing at wrong times, and crediting damage to the wrong source
* Fixed bullets disappearing incorrectly at map edges
* Fixed chain weapons dealing less damage than intended in late game
* Fixed character select screen BGM preview/return behavior
Thank you for playing!