Maldhalla Playtest · published · build 22479804

Hello everyone,
We have just rolled out update v0.11.0 — our biggest update since launch! This patch brings 4-player co-op, boss arena laser walls, major balance changes, massive performance improvements, and much more. Here are the details:
[4-Player Co-op]
* Co-op now supports up to 4 players per room
* See your teammates' projectiles in real-time
* Level-up choices are distributed more fairly to all players
* Improved connection stability and session recovery
* Lobby chat restored for 4-player parties
* Laser walls now appear during boss fights, adding spatial pressure
* Late-game boss waves restructured with duo and trio spawns
* Boss laser and turret damage rebalanced
* Fixed Joker's skill being effectively reusable infinitely, and reduced invincibility duration
* Toned down Adventurer becoming too powerful as gold accumulates
* Capped Tome of Insight projectile bursts — excess now converts to other attack stats
* Reduced Assassin's cooldown growth penalty per level
* Warrior's counter stance improved with a new shockwave on miss
* Necromancer and Dark Mage buffed, along with underperforming weapons across the board
* Combat and cooldowns now run more consistently regardless of frame rate
* Significantly reduced frame drops and stuttering in late-game combat
* Bullet-heavy builds now run more stably
* Improved stability on lower-end devices including Steam Deck
* Level-up transitions and menus feel smoother and more responsive
* Keyboard and gamepad control hints improved across all screens
* Game Over, Level Up, and Pause screens redesigned for better readability
* Focus Loss Auto-Pause option added in settings
* Experimental WebGPU renderer option added in settings
* Fixed screen sometimes going black during gameplay
* Fixed cooldowns getting longer after loading a save
* Fixed enemies getting stuck in obstacles
* Fixed pathfinding issues in narrow gaps
Thank you for playing!