Void Nebula Playtest · published · build 22571585

Hello everyone 0.12.0: “The Frankencard update” is here!
This update add a lot of new content and the brand new fusion system! The goal of this update is to be more clear on Void Nebula’s unique feature, the flexible card system and the fusion system, which can create unique effects!
Bugs fixing:
Fixed a visual bug where rewards would not display “???” if not discovered yet.
Fixed a bug where Precise Shot would not be traduced in French.
Fixed a bug where healing in shop and reloading the save, would dupe the items in the shop.
Fixed a bug where pressing keys like PRINT and using the mouse again would froze the tooltip.
Fixed a bug where the enemy dialog would trigger twice in a row.
Fixed a visual bug where recycle items would not move correctly during the crafting animation.
Fixed a visual bug where the hurt sprite of any entity would not stay if the entity HP reached 0.
Some values would not round correctly, now, EVERY multiplier will round to the upper value.
Fixed a visual bug where cheats that would appear in a cheat slot would be glitchy.
Fixed a visual bug where items would use multiple animations at the same for a glitchy result.
Fixed a visual bug where the ui would by reset, displaying a “NaN” character, when starting a new run from the game over screen.
Fixed a audio bug where the click sound would be heard when deleting a save.
Fixed a bug where effects that draw cards triggered in your hand would also discard the drawed card.
New items:
Added “Red LED”
Added “Blue LED”
Added “Hacked Resistor”
Added “Hacked Algorithm”
Cards changes:
There is too much cards that are not viable and others that are just too strong, the fusing system will only make things worse with the actual deck, i decided to nerf, buff and remove multiple cards for this reason.
Weakpoint is now epic and do 1 VULN and 1 WEAK, FAST BURN.
Removed “Virus Download”
Removed “Optical aim”
Removed “Toxic Feint”
Headshot now do x2.0 ATK (from 2x1.5x)
Purify is now BURN.
New cards:
I also decided to add multiple cards design to be edited, to motivate players to use the fuse and cheats system.
Added “Divergence”
Added “Synthesis”
Added “Deviation”
Added “Override”
Added “Synergy”
New cheats:
Added “Mod: Multiplier”
Added “Padlock”
Added “Equilibrium”
Added “Random Blocks”
Added “Polymerisation”
Added “DNA Splicer”
Encounters:
Added 2 new items to the “weird mail” event
“To The Top” now gives protections instead of immunities.
Gameplay mechanics:
Status that trigger at the start of a new turn now trigger the first turn. (Exemple: Jolt will trigger Strength if you have 10 or more BEFORE the fight.)
Each step now have 25% chance to have a bonus item.
Added the FUSION SYSTEM! You can fuse any two cards to create a unique new card with frankestein-like effects!
Added 6 new secret foils.
Added 6 new secret badges.
Added 6 new secret materials.
Balance changes:
At least one cheat is guaranted is EACH reroll of the shop.
Destroying a card cost now 3c (from 4c) and give a cheat of the same rarity that edits a card.
Credit card is now unable to retrigger using Origami. (Making 1200c on one credit card is maybe broken.)
Topaz now trigger one time at the end of the fight. (same reason)
The discard will reshuffle in the deck only when the deck don’t have enough cards DURING THE END TURN. This means that cards like “Draw 1” will not work if the deck is empty, preventing infinite combos using Quick Draw and other Fast draw cards.
Immunities like Purity and Poison Immunity are now split in 3 types “Immunity”, “Resistance” and “Protection”, Poison immunity enemies and Ballast now have less restriction concerning applying statuses to them.
“Forged in flames” now increase only +1 in each stats.
QoL:
Radar dots now have 3 colors instead of 2, indicating when a event will come or when is already passed.
Shop items and cards now have a different appearance if you can’t buy them.
Added a Wishlist button on the main menu.
Enemy dialog now trigger less to make them more fluid and less repetitive.
Enemies can now have multiple lines of dialogs for the same action, making them more alive.
Added dots between each 3 digits of damage and hp values.
Added a “maxval” value for values exceeding 9.2E18. This will help preventing going back to -9.2E18, making the game unplayable.
Upgraded the total damage visualizer to show where damage is coming from.
Added a fast reset button in the pause menu, for now, this button is random seed.
Added new tutorials to help beginners use the tools in the shop.
Credits now are added visually to the player’s money, helping understanding the incomes.
Added an effect when reaching 15% hp or less.
Others:
Removed “Exclusive Fullscreen” option in the video settings.
Added more effects during a single combo, one when reaching 100% of the enemy hp + def and one when reaching 200%. The glitch effect increment in intensity if your combo keeps growing.
The game now save your amount of runs played and wins.
The overlay now have a chance to do a subtle stutter every 20 to 120 seconds.
Refined animations on the items (specially when they trigger)
Refined animations in the shop and codex.
Modified the execution of items effects for more flexibilty in the future. (This does not change the effects themselves.)
Added new backgrounds and upgraded the colors swap of the background to make more visually unique.
Added more animations and sounds in the entire game.
Upgraded the damage flare visuals.
The main menu is now booting up.
Added a death animation.
Added 3D effect to all buttons.
Massive upgrade on all texts in both french and english, for better understanding and phrasing.