Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Deadly Days: RoadtripEventsUpdate 0.17 - Let's carve a pumpkin 🎃
Major update

Update 0.17 - Let's carve a pumpkin 🎃

Deadly Days: Roadtrip · published 27 Oct 2025, 20:03 UTC · build 20563177

All eventsPlayers around this dateRead on Steam

Hi everyone,we've brewed up a spooky seasonal update packed with a new character, new events, major performance experiments, and a whole graveyard's worth of fixes. Let's get to the treats!

Changes

New Content

New Character: The Carver

A new survivor joins the fight!

His mechanic is all about spawning Pumpkin Turrets! These turrets function as "triggerable" items. When another item in your build triggers them, they fire. This system is a bit more complex than other characters, and we can't wait to see the crazy builds you all come up with!How to Unlock: Head to the "Fields" map in the meadow biome. Find and loot a Pumpkin Patch to get the Pumpkin item. To unlock the character, you have to keep that item in your backpack until you defeat the map's boss. In addition, you need to have a knife placed next to the pumpkin in your inventory.

New Event: Blood Donation

Give a little, get a little... back from the dead. This new event grants a Blood Bag (a free +1 Revive). When you use it, you get an Empty Blood Bag. Fill it up by killing zombies to turn it into a Zombie Blood Bag, which will revive you with 10% HP on your next death.This is locked by a new "Not Today" achievement.

New Shop: The Costume Shop

Why settle for just one character-specific item when you can have more? This new shop can appear during your runs, offering character items from other heroes you've already unlocked! (It won't offer the item for the character you're currently playing).The costume shop can be unlocked with tape, after achieving the "Multiple personalities" achievement.And of course... we've added Halloween decorations here and there to get in the spirit!

Performance Upgrades

We're testing some major optimizations. These could be game-changers for late-game lag, but they are experimental. Please let us know if you notice any strange behavior!

  • Projectile Merging: The game is now capped at 100 weapon projectiles per second. If you go over this cap, your projectiles will merge, increasing their damage and proccing effects multiple times. (Let the chaos be optimized!)

  • XP Orbs: Orbs now drop in different tiers (meaning fewer orbs on screen, but the same XP value) and can merge together.

  • Orb Trail Setting: You can now deactivate the XP orb trail in the Graphics Settings, which can sometimes be a performance hog.

  • Improved performance for Rat Impact, Poison Impact, lighters, throwable explosions (e.g., banana, grenade), and fire shoes.

Quality of Life & Improvements

  • Steam Deck Love:

    • Item description font is now bigger and easier to read.

    • The virtual keyboard will now pop up automatically where needed.

  • Map hints for character locking events: The Astronaut and Pumpkin events are now clearly marked with a "?" on the map.

  • Save Compatibility: You'll now see a popup if you try to "Continue" a run from a previous, incompatible game version. (Note: Endless Mode high scores won't be submitted from old saves).

  • Settings Tidy-Up: Moved the density parameters to the Graphics Settings menu.

  • Weapon sounds now have slight random pitches for more satisfying audio feedback.

  • Changed the (slightly jarring) confetti unlock sound.

Balancing

  • Titan Blockage: This challenge now starts with fewer enemies, but more enemies will be added for every Titan you successfully defeat.

  • Normal Highway Blockage: A "hard mode" is now automatically activated after you kill the first boss on this map, resulting in more mobs. Good luck.

  • Find the Astronaut: We've added a dedicated map (with a space shuttle icon) for the canyon biome. This map guarantees the Space Shuttle will spawn, making it much easier to find and unlock the Astronaut.

Fixes

  • Fixed enemy projectile damage being much lower than it should have been if the projectile didn't reach its max speed.

  • Fixed some items not showing up in the encyclopedia

  • Fixed spawned loot (from airdrops, etc.) sometimes landing in unreachable places.

  • Fixed loot speed on the Normal Highway blockage being dependent on your framerate.

  • Current health, armor, and stamina are now correctly clamped to their max values. (This fixes a bug where unequipped values could sometimes remain active).

  • Fixed a bug (hopefully!) where loading missions would rarely get stuck on the loading screen.

  • Fixed the Franky Boss's tackle sound sometimes looping forever.

  • Fixed the Apple Pie effect staying active even after unequipping it during an Airdrop.

  • Fixed the "Death" achievement not triggering if you died while having armor.

  • Fixed a rare bug where the player could dash onto an inaccessible cliff in canyon/mountain maps.

  • Fixed the mission choice map generation sometimes becoming unstable when unlocking a new event for the 4th-5th day (Highway Blockage).

  • Fixed Endless Mode not choosing a random boss if you hadn't beaten all bosses at least once.

  • Fixed that the Blob Ball will get stuck or fail to reach the player when you're near the burger building.

  • Fixed that the Blob Ball boss could be flung out of the boss arena by an Airdrop.

Please note that due to these significant adjustments, we've had to reset the Endless Mode leaderboards. This was necessary to ensure the top spots remain competitive and reachable. You can view all previously wiped leaderboards here:

https://steamcommunity.com/stats/3026450/leaderboards/17753456

Share your thoughts and feeback with us and the community on our discord. You can even submit tickets directly to us via opendecks discord bot.Last, but not least: Check out the supporter pack.
Thanks for your support, feedback and patience,Team Pixelsplit

More from Deadly Days: Roadtrip

Other announcements

All events
Deadly Days: RoadtripGame update5 Sep 2026Patch 0.22.1We just released a patch for the Bite & Bright (0.22.0) update. · Added: Notifications in the inventory when it's your turn in coop · Changed: World space cursor is the crosshair again (not the small dot) · Changed: Player HUD is now centered (again) in single player · Changed: Updated dash bar and level display on the HUD · Improved: Software cursor now scales with UI scale · Improved: Smaller…Major update31 Aug 2026Update 0.22 - Bite & BrightDear Survivors, Good news! Our second major summer update is out, and it’s a big one: Starting now, you can play with a friend in the new Couch Co-Op mode. It even works online via Steam Remote Play . This means you can invite anyone on your friends list to play along, even if they don’t own the game . The only catch: One of you needs a controller. In addition, we’ve added a new coastal biome ,…Deadly Days: RoadtripGame update24 Jun 2026Patch 0.21.60.21.6 (regression hotfix) · Fixed: Penny savegame references not resolved correctly anymore (might still lead to some Penny win upgrade losses if you played between 0.21.5 and 0.21.6) 0.21.5 · Fixed: Sometimes no boss would spawn on the Burger map. · Fixed (with strong balancing implications): Our Grunt and Assassin enemies' attacks had far too much range while the player had movement speed bu…