Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Deadly Days: RoadtripEventsRelease Date Announcement: September 22, 2025
Announcement

Release Date Announcement: September 22, 2025

Deadly Days: Roadtrip · published 27 Aug 2025, 12:12 UTC

All eventsPlayers around this dateRead on Steam

Dear Survivors,

we’re super excited to announce, that 'Deadly Days: Roadtrip‘ will launch into Early Access on September, 22.

Our team has been focused on the development of the Early Access Version over the last few months. The trailer gives you a small insight into the new features and content. These allow players to try out a countless number of builds. An experimental endless mode will be part of the Early Access version, as well as a Twitch integration, where viewers can determine the content of airdrops and thus deliver powerful weapons and items to the zombie battlefield.

The principle stays the same: Loot, shoot and mow down zombie hordes in this bullet heaven fever dream.

The Early Access Version will include:

  • 55 Items

  • 6 Characters

  • 8 Biomes

  • 15 Maps

  • 6 Powerups

  • 7 Enemy Types + Titan Versions

  • 3 Bosses

  • A Merchant, a Copyshop, new Event Maps and so much more...

Join our Discord if you want to stay up-to-date. There are monthly giveaways and a super helpful and friendly community.

We have just returned from Gamescom 2025 and are in the final stages of completing the Early Access version. The feedback at the trade fair was great, and you can also play the demo from home:

Thank you very much for your support and the great feedback on the demo.

Your Team Pixelsplit

More from Deadly Days: Roadtrip

Other announcements

All events
Deadly Days: RoadtripGame update5 Sep 2026Patch 0.22.1We just released a patch for the Bite & Bright (0.22.0) update. · Added: Notifications in the inventory when it's your turn in coop · Changed: World space cursor is the crosshair again (not the small dot) · Changed: Player HUD is now centered (again) in single player · Changed: Updated dash bar and level display on the HUD · Improved: Software cursor now scales with UI scale · Improved: Smaller…Major update31 Aug 2026Update 0.22 - Bite & BrightDear Survivors, Good news! Our second major summer update is out, and it’s a big one: Starting now, you can play with a friend in the new Couch Co-Op mode. It even works online via Steam Remote Play . This means you can invite anyone on your friends list to play along, even if they don’t own the game . The only catch: One of you needs a controller. In addition, we’ve added a new coastal biome ,…Deadly Days: RoadtripGame update24 Jun 2026Patch 0.21.60.21.6 (regression hotfix) · Fixed: Penny savegame references not resolved correctly anymore (might still lead to some Penny win upgrade losses if you played between 0.21.5 and 0.21.6) 0.21.5 · Fixed: Sometimes no boss would spawn on the Burger map. · Fixed (with strong balancing implications): Our Grunt and Assassin enemies' attacks had far too much range while the player had movement speed bu…