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Deadly Days: RoadtripEventsDemo Update 0.9 + Next Fest!
Major update

Demo Update 0.9 + Next Fest!

Deadly Days: Roadtrip · published 9 Jun 2025, 17:01 UTC · build 18734358

All eventsPlayers around this dateRead on Steam

Hello Survivors!

Next Fest just started and we celebrate it with an updated demo! A huge thank you to everyone who has jumped in, played, and shared your valuable feedback with us so far.

For everyone discovering us during Next Fest who's ready to join the fight, welcome to the road!

Before getting to the changes, have you seen our new demo trailer? Check it out!

Now, let's get right into what's new!

The New Reaper on the Road

We added a fourth character! Unlock this new character by completing a tough in-game achievement.

As Death, you'll wield the iconic Scythe, a brutal melee weapon perfect for crowd control. The scythe also allows the Death to revive after taking fatal damage to give you a crucial second chance.

Child's Play and Mass Destruction

We've added two new items with a crafting process that makes perfect sense.

The Yo-Yo: A new trinket you can find on your travels that provides a passive reload speed buff. Its effectiveness increases the further it is from your weapon in your inventory. The yo-yo is contained in item pack 4.

The Chainsaw: As everyone knows, the primary component of any quality chainsaw is a yo-yo. Find a yo-yo on the road, then use it at the workbench to manufacture this loud, deadly, zombie-shredding machine. Simple!

Other changes

Besides the new content we made the following changes since version 0.8.3.

  • Improved: Our smallest pixel font has been updated to a more readable version that now includes support for a wider range of languages.

  • Performance: Reduced molotov impact particles

  • Balancing: When you hit a group of enemies with one melee attack, the first enemy struck will take full damage. Each additional enemy hit by that same swing will now receive slightly reduced damage.

  • Balancing: Reduced knife damage

  • Balancing: Increased explosion radius of explosive powerup

  • Balancing: Nerfed baloon pump melee size buff (and also fixed a bug where the wrong value was displayed in the tooltip)

  • Balancing: Increased spike ring damage of boss + damaging while inside ring

  • Balancing: Changed amount and logic how additional mobs are spawned for boss

  • Fixed: When playing with controller the character didn't face in the walking direction (when not shooting)

  • Fixed: Sometimes boss arena couldn't be left if destroyed building pieces were in front of buss

  • Fixed: Left handed melee weapon not rotating correctly

  • Fixed: Missing SFX for molotov impact

  • Fixed: Returning to main menu would auto select the Discord button (if playing with controller)

  • Fixed: Drill description broken in portuguese

  • Fixed: Several text overflows in different languages

  • Changed: Language selection moved to "display" category in settings (and made it first setting)

  • Changed: Some SFX adjustments, incl. low health beeping

How does that sound to you? Write it in the comments, play a few rounds and let us know if your expectations were met.

You can also follow us on Instagram, Bluesky and Twitter. And join our Discord if you want to actively participate in the further development. We are looking forward to it!

Have a nice apocalypse,

your team Pixelsplit

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