In-game event

Update 27, Present Years

ReTrime · published · build 22556090

Boss Overhaul:


    Shattered fragment, Present
  • Improved design, with a flowing cape.
  • New attacks using spectral scythes and throwing knives; Getting hit by the scythes causes it to stop time, making the next knife attack instant.

New Status Effect:


Phantom Pain


  • Upon gaining this status effect, trigger positive effects that require taking damage as if you got hit for 1 damage.

New Hyper Weapon:


Grim Dance


  • Passive: When anything gets damaged, a soul orb is dropped. Collecting these orbs grants you Phantom Pain, of level equal to half the damage that dropped it.
  • "Soul" meter fills up by taking damage.
  • Fire1: Charge up, release to swing the scythe in front of you, applying Bleed. Scythe size scales with charge. Charge speed scales with "Soul".
  • Fully charging empties "Soul" to spin the scythe around you, splitting all soul orbs; damaging their nearest enemy and healing you. Can overheal.
  • Fire2: Repeatedly swing without charging up.
  • Scythe: No changes.
  • Bone Scythe: Swings twice when charged over half.
  • Reaper: Soul orbs move towards you if "Soul" meter isn't full.

Other Changes:

  • The Carmine Polearm now uses the Phantom Pain status effect.
  • When loading a save for the first time, the game will try to automatically set the resolution to your monitor's.
  • New internal "damage tag" system, making it easier to keep track of how damage sources interact. For example the Cactus Buddy and Deflect spells have a tag that stops damage dealt by them from creating Grim Dance soul orbs to stop an infinite damage loop.
  • You can now burn grass. This is also thanks to damage tags.

  • Fixed the Controls settings menu showing the Fire1 description for all buttons.
  • Fixed being able to make the Sky Blessing effect permanent by destroying the Sky Orb while it is active.
  • Added a small secret.
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