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Dudes on a Map: Virtual Grid PaperEventsToken Quick-Links and Bug Fixes in v0.3.3.0
Game update

Token Quick-Links and Bug Fixes in v0.3.3.0

Dudes on a Map: Virtual Grid Paper · published 22 Dec 2021, 20:48 UTC · build 7928931

All eventsPlayers around this dateRead on Steam

Dudes on a Map lets you take your Pen & Paper game online with minimal effort. You can join our little community here on Discord

Version 0.3.3.0 has the following changes:
* Added links to tokens, accessible by right clicking them on the map. Players can add a private (by default) character sheet and a public art link, DM tokens can have the same, as well as additional custom links.
* Fixed most issues with Steam Overlay in Fullscreen mode on player window. Removed some faulty attempts at making this work which caused excessive CPU/GPU usage. The issue was simply a bad interaction with borderless WPF windows, and simply restoring the border while the overlay is active gives good results.
* Added a Delete hotkey for removing tokens from the token editor screen
* Fixed an issue where the server may prevent the DM from reconnecting (not recognizing the old session as disconnected, and not seeing the new session is from the same user)
* Removed measured distances on maps that are set to no-scale.
* Added some smarter initialization logic to the Map Settings in "Add Map" menu. This should initialize the map with similar token size and scale settings so switching modes won't be jarring.
* Campaign Settings file will now restore from a local backup if it's corrupted.
* Added support for small tokens, "Token Size" now goes down to 0.5 scale.
* Fixed token ghosts not always appearing where they were going to be placed.
* Fixed a bug where NPC tokens were lower resolution than intended on some maps.
* Fixed a bug where you couldn't place a token after switching maps with the token on your cursor.
* Fixed an issue with player color not updating the players tokens for themself.
* Fixed an infinite feedback loop when changing token size in multiplayer.
* Fixed a crash if you started/ended campaign name with a space
* Fixed some uncommon input, steam, and multiplayer crashes.
* Fixed an issue where windows would render a non-maximized window ghost when starting up the game window as Maximized.

More from Dudes on a Map: Virtual Grid Paper

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Dudes on a Map: VirtuaGame update6 Sep 2024Bug Fixes & Improvements 0.3.7.4Hello everybody, I know it's been a long time since the last update. This patch is bringing some long overdue bug fixes while I continue to polish a substantial overhaul of the rendering systems to finish up multi-layered map support; work that has been moving slowly forward this summer, though development had been suspended for nearly two years as life has restricted the time and energy I have…Game update24 Sep 20220.3.7.1 Added "Report a Problem" feature, Minor Fixes and ImprovementsAs always, if you'd like to follow along with development you can join us on Discord! This patch has been worked on in parallel with the Multi-Layer feature, which is taking longer than I hoped to get developed due to a lot of life changes (all of them are good) that have all hit in the last month for me. The main feature is the new "Report a Problem" button in the top right of player and DM cl…In-game event24 Jun 20220.3.7.0 Added Multi-Floor Support for mapsTo follow along with the development, report a problem, or just say 'hi', Join us in Discord! This update, adds a Floor/Layer Management system so that each map can have multiple layers,rather than a separate map for every floor. While this update is relatively low impact, it lays the groundwork for the "Multi-Layer" rendering features which will be the next feature on the task list. Map Layer…