Added some particle and lighting effects to the new final level
Fixes and Optimizations
Fixed a bug introduced into some filter graphs in the last update which prevented them from updating
Fixed some small collision issues in two different levels
Made it harder to jump on top of analog filter circuits
Fixed a typo changing "virtical" to vertical
Fixed an unintended change which prevented the player from returning from the final area after completing the game
Fixed a new bug that prevented players from using the tool interface controlling the sequence generator in digital level in the first of the side rooms