Circuit symbols now scale based on distance from the player
Updated menus
Adjusted the volume of some sound effects
Made some slider and button collision boxes larger
Added some small details to a few areas
Added functionality to the tool interfaces to test for and prevent the player from trying to use them if an object is in the way
Adjusted the detection boxes and opening speed of some doors
Fixed a visual issue with one of the analog puzzle boxes which made it hard to understand
Made some black relays clear because they look better and it wasn't really necessary to make them non-transparent in the first place
(Secret stuff which will be announced soon)
Fixes and Optimizations
Fixed several missing or misaligned collisions
Puzzle pieces that didn't need to save their state no longer do
Filter circuits, graphs, and puzzle boxes now all do a better job of only performing calculations when the player is near. This was a major optimization for the analog and digital levels.
Fixed a bug where you could get trapped in the hallway to the factory when exiting the factory
Fixed a couple typos
Optimized the big analog motor portal and its controller
Disabled unnecessary level streaming in the analog levels so there will be fewer hangups when walking around
Fixed a bug with the puzzle boxes which caused them to not start in the correct state if the player wasn't nearby
Fixed a mistake I made on the first analog puzzle box to the right which went unnoticed for a very long time