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Dudes on a Map: Virtual Grid PaperEvents0.1.7.0 Patch Notes - Initiative options & Fixes, 64bit support & general polish
Game update

0.1.7.0 Patch Notes - Initiative options & Fixes, 64bit support & general polish

Dudes on a Map: Virtual Grid Paper · published 1 Apr 2021, 15:29 UTC

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Join us on discord to join the beta or follow along with development!

  • Added options to support action-cost systems (multiple turns/round), exploding dice, custom-player roll entry (e.g. 3d6!)
  • Added an option to automatically update players when the DM stops drawing.
  • Fixed a number of initiative bugs that have been observed by simplifying the network layer.
  • Initiative system now lets players who join mid-combat also join the fun.
  • Overlay text and lines now scale as you zoom in and out, making it easier to see/read drawing and token move details.
  • Added support for 64-bit mode, this allows for larger maps to be used reliably, reduces the down-scaling required to load them.
  • Added color circles to the UI where tokens don't have an assigned image, instead of having a blank space.
  • Large tokens now present better in the various grid types, a circle-token fills the appropriate hexes/squares to the edges.
  • Added gutters around the outside of the map when you zoom out or pan around, giving a little more freedom of movement for panning the map.
  • Undo's for token moves are now assigned to the undo stack of the player that owns the token, rather than the person who moved it.
  • Drawing a shape/line and then erasing the same will no longer leave residual color behind (this was due to anti-aliasing, so there are some visible jaggies on drawn shapes now)
  • Fixed an uncommon player disconnect when moving tokens.
  • Fixed a crash when backing up to the beginning while using the grid wizard.
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Dudes on a Map: VirtuaGame update6 Sep 2024Bug Fixes & Improvements 0.3.7.4Hello everybody, I know it's been a long time since the last update. This patch is bringing some long overdue bug fixes while I continue to polish a substantial overhaul of the rendering systems to finish up multi-layered map support; work that has been moving slowly forward this summer, though development had been suspended for nearly two years as life has restricted the time and energy I have…Game update24 Sep 20220.3.7.1 Added "Report a Problem" feature, Minor Fixes and ImprovementsAs always, if you'd like to follow along with development you can join us on Discord! This patch has been worked on in parallel with the Multi-Layer feature, which is taking longer than I hoped to get developed due to a lot of life changes (all of them are good) that have all hit in the last month for me. The main feature is the new "Report a Problem" button in the top right of player and DM cl…In-game event24 Jun 20220.3.7.0 Added Multi-Floor Support for mapsTo follow along with the development, report a problem, or just say 'hi', Join us in Discord! This update, adds a Floor/Layer Management system so that each map can have multiple layers,rather than a separate map for every floor. While this update is relatively low impact, it lays the groundwork for the "Multi-Layer" rendering features which will be the next feature on the task list. Map Layer…