Hello, everyone! I am Jung Hwan Hwang – the level designer behind LaserZone.
I hope you are staying safe and strong in this global pandemic.
I’m speaking on behalf of our team and our director since I am the only person who can write in English.
As you guessed, LaserZone is going to be released soon!
For some, it must have been a very long waiting, especially if you happened to come across the game at Busan Indie Connect Festival (an annual indie-game show held in South Korea), or started following the game in 2020.

Our game, listed with other 149 indie games in BIC Festival.
We also acknowledge that 2 months have passed since Dev Log #3, which might have left some people wondering what is going on with the development. So please, let me explain what occurred during the last 2 months.
If not interested, you can skip below!
There are three reasons why the release got pushed back from June again :
Meeting qualifications for a rating request, and then passing the rating is mandatory in order to release a game in Korea. The entire process took 1 month and is primarily why we had to push back our release.
Back then, we didn’t think the rating process would set us back too much, so that was why I decided not to post any news for the time being. It turned out we were wrong.
The entire team sincerely apologizes for the delay and the lack of communication. However, we also want to thank all users who have waited for us with patience too.
We are planning to release extra information about the game on release date.
If you are interested in the game, please come again!
We appreciate you for visiting our Store page!