Players will now have to select the level of hints/difficulty that they want when starting a new game and can still change this setting at any time.
Three new puzzles have been added to the tutorial area of the digital level
Lots of new hints were added for the new difficulty modes
Several existing hints have been changed
Instructions on using the secondary interaction have been made more clear
A new Easter Egg was added to a new hidden area
Several small art improvements and additions
Loading a save file after beating the game will now place you at a new checkpoint in the factory so that you can continue exploring without having to create a new game.
Some behind the scenes additions to lay the groundwork for future updates
Bug Fixes:
The final analog puzzle can no longer be bypassed / cheesed
The level selection rooms will now rotate correctly after the third rotation and onward
A few typos were fixed
The wire for the first puzzle on the digital level is now lit up at game start as it should be