Generation Streets - Global Access
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update Bug fixes: · Fixed jerky physics movements (experimental, please use --physics-step-v1 launch option to revert this change); · Fixed mouse sensivity option applied only after restart; · Fixed unability to operate the map on extremely high frame rates (>1000 fps), usually happen because of VSync turned off. | — | |
| Game update | Update Bug fixes: · Fixed 'frozen frame from last game' when starting a new game; · Fixed huge performance drop after a long flight; · Number of enemies is now limited in order to reduce performance issues; · Other non-critical bug fixes. Renderer updates: · Tagged roofs is now rendered as a cone/pyramid; OSM tag 'roof:shape' is not used yet, other roof shapes and parameters will be implemented in fur… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.