Generation Streets - Global Access
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Community edits filter Unfortunately, in-game map editor is often used for entering unrealistic parameter values. Now, by default, values are filtered, and there is an option in settings menu to disable this feature. | — | |
| Update - previous locations is now correctly shown on map; - stats localization fixes; - defended bases are now saved; - small changes related to achievements. | — | |
| New gameplay, New visual style, Map editor Couple months of development suddendly stretched to almost a year. I do apologize for this huge delay. Major update has been released: · Increased level of details; · Added new visual style, 'Nuclear Winter'; · Changed gameplay process, old version is still available in settings menu; · Added map editor for editing building parameters such as type, height and color; · Improved forest rendering… | — | |
| Update Bug fixes: · Fixed jerky physics movements (experimental, please use --physics-step-v1 launch option to revert this change); · Fixed mouse sensivity option applied only after restart; · Fixed unability to operate the map on extremely high frame rates (>1000 fps), usually happen because of VSync turned off. | — | |
| Update Bug fixes: · Fixed 'frozen frame from last game' when starting a new game; · Fixed huge performance drop after a long flight; · Number of enemies is now limited in order to reduce performance issues; · Other non-critical bug fixes. Renderer updates: · Tagged roofs is now rendered as a cone/pyramid; OSM tag 'roof:shape' is not used yet, other roof shapes and parameters will be implemented in fur… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||