Generation Streets - Global Access
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| News | Generation Streets: Released Generation Streets is finally released. Game is now free to play. In free version of the game, only limited territories are available to load. To get access to rest of the planet, see DLC Global Access . If you already purchased the game, nothing changed for you, you automatically became owner of DLC. | — | |
| Community | Preparing to release. Changing monetization model This month Generation Streets will be finally released. Also, monetization model will be changed. The game will become free with ability to load only limited territory of the map. Rest of the world map will be available via DLC. If you already purchased the game, nothing will change for you, you will automatically become owner of DLC. If you're planing to purchase the game, you probably may wan… | — | |
| Game update | Update - previous locations is now correctly shown on map; - stats localization fixes; - defended bases are now saved; - small changes related to achievements. | — | |
| In-game event | On the way to Release List of changes: · detailed rural areas; · performance issues fix, reduced video memory fragmentation; · by popular demand, a compass has been added; · surprisingly: Linux version. | — | |
| In-game event | 2020 Update Announcement Detailed rural areas, performance optimizations, reduced memory usage and gameplay changes. Coming January 2020. | — | |
| Game update | New gameplay, New visual style, Map editor Couple months of development suddendly stretched to almost a year. I do apologize for this huge delay. Major update has been released: · Increased level of details; · Added new visual style, 'Nuclear Winter'; · Changed gameplay process, old version is still available in settings menu; · Added map editor for editing building parameters such as type, height and color; · Improved forest rendering… | — | |
| Community | By the way, I am alive Trying to develop several projects simultaneously multiplied by bad time management broke all reasonable deadlines. But the game is not abandoned. | — | |
| Community | Changes are coming Big update is coming. | — | |
| Game update | Update Bug fixes: · Fixed jerky physics movements (experimental, please use --physics-step-v1 launch option to revert this change); · Fixed mouse sensivity option applied only after restart; · Fixed unability to operate the map on extremely high frame rates (>1000 fps), usually happen because of VSync turned off. | — | |
| Game update | Update Bug fixes: · Fixed 'frozen frame from last game' when starting a new game; · Fixed huge performance drop after a long flight; · Number of enemies is now limited in order to reduce performance issues; · Other non-critical bug fixes. Renderer updates: · Tagged roofs is now rendered as a cone/pyramid; OSM tag 'roof:shape' is not used yet, other roof shapes and parameters will be implemented in fur… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.