Warman
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
19Apr 2023
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
19Apr 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Update 2.0: Foundation This update includes major changes and reworks. I hope the essence of Warman is mostly the same and it does not feel like a game you did not buy. Some elements have changed, but I am sure that is for the better and allows for a better game in the future. With so many changes I expect there still will be a couple of bugs that I have missed. I do have an internal list if issues that still needs t… | 21214331 | |
| Community | Development Progress #16 | — | |
| Community | Development Progress #15 Working on a major update that will improve the level design. It's possible to add height changes, e.g. cliffs, bridges, etc. There is a lot more foliage and it looks better. Performance is also good. Map loading times have been reduced to under 1 second in my testing. Large maps will not impact loading times anymore. Internally all of this is build with custom tools that could be published to… | — | |
| Community | Endless Replayability Fest Hi everyone! We're excited to share that Warman is part of the Steam Endless Replayability Fest on Steam that celebrates games you can play over... and over... and over again from May 13th to May 20th! Now is the perfect time to dive into Warman. Don't forget to join our Discord to stay up to date with the latest news! | — | |
| Sale | Warman is part of Freedom Games Publisher Sale! Hi everyone - if you were thinking about getting the game, now is a great time to do so. The game will be 50% off from April 15th through the 22nd! Make sure to check out Freedom Games Publisher Sale page to pick up some awesome indie games at great prices. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on! | — | |
| Major update | Update 1.1.0 - UI & Rendering Overhaul Hi everyone! If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Spring Sale! From March 14th until the 21st , the game will be on sale for 30% off! Make sure to check out Freedom Games' Steam Spring Sale page to pick up some great games to play. Now let's dive into the patch notes of this overhaul update! Gameplay · Reworked the whole UI · Rewo… | — | |
| Community | Official Publisher Announcement! I have some great news to share today - Warman is officially joining forces with Freedom Games ! For those of you who may not know, having a game publisher like Freedom Games greatly helps indie devs like myself focus on game development while they handle all the behind-the-scenes magic. From helping manage store pages to crafting marketing campaigns and even helping the game shine at both digi… | — | |
| Community | Development Progress #14 Progress is slow, but a lot of improvements are done. Graphics are better and are more performant. Every UI window is improved. | — | |
| Community | Development Progress #13 I am currently working on a new content update. This update includes a new desert themed biome and the new Paladin class. The new class also has it's own themed items to equip. In the future I plan to add themed items for all existing classes. There are also a lot of minor improvements and various small bug fixes. I have also done some technical upgrades to make the game run faster. The desert… | — | |
| Game update | Update 1.0.1 Fixed: Bad translation and missing glyphs | 10940000 | |
| Steam news | Warman is leaving Early Access! Warman is finally leaving early access. Thank you for supporting the game in its early stage! It took longer than expected, but I had to get the game in a good state. The technical foundation is now very solid and will support all planned future updates. Trying to cram in tons of features and content without making the game scale well would not have worked out in the long run. Of course I plan… | — | |
| In-game event | Update 1.0.0 - About Leaving Early Access & Price Increase I am pleased to announce that Warman will be leaving early access on April 3rd, 2023. Accompanying the full release, there will be a price increase to 20€. Regional pricing will also be updated as recommended by Valve. There are still features and content I want to add to Warman, but I feel that the current state of the game deserves a full release. The most obvious content is more classes to p… | — | |
| In-game event | Update 0.92 - New biome, world map and more Gameplay · Added: New biome 'Plains' · Added: Big world map you can explore · Added: 12 new maps · Added: Enemies now somewhat vary in level · Added: Codex now tracks your exploration progress · Added: Option to turn on shadows for foliage · Added: Option to turn on shadows from light sources · Added: At any point you can now create a portal that leads back to the Docks · Changed: Music changes… | — | |
| Community | Development Progress #12 The next update will contain quite a bit of new content. Instead of just having a single portal that teleports you to the different locations, there is now somewhat of an overworld. Essentially all the different areas are now connected and you can travel to them by foot. On your way you will find waypoints that you can later teleport to. I am also working on a new biome. | — | |
| Major update | Update 0.91 - A LOT of polish Took some time to get the update out, but I am very please with the results. Every element of the game got some improvement. New and improved enemy designs, clearner UI, good looking main island. All missing translations also got added. Not every language is perfectly translated and some are probably pretty bad, but it should get better from now on. Gameplay · Changed: New icons for items · Cha… | — | |
| Community | Development Progress #11 I'm currently working on a huge update that will bring the game to a near 1.0 release state. A big task is replacing 3rd-party assets that did not fit the style of the game. I have added unique enemy designs, that are not only basic skeletons... Also added a lot more objects to the island, which makes it more vibrant. This will also be very useful when I expand on being able to build out your o… | — | |
| In-game event | Update 0.90 - Castle Dungeon and QoL Gameplay ·Changed: Color of health and stamina bars. This was necessary as their are now allied units, that need a green healthbar ·Changed: Reduced frequency of automated saves. This removes e.g. the stutter when you switch rooms ·Added: New dungeon, Castle Siege. Requires a new currency that appears in the castle area ·Changed: Every player can now open a portal, not only the host. ·Changed:… | — | |
| Major update | Update 0.89 - New Island and Linux In this update I was mostly tweaking the combat flow and working on improving some small features that did not do too well. I fixed a lot of small annoyances that made combat somewhat tedious. Combat features and design are now properly in place and can now be really polished and balanced. The island rework should also fit the game better and is more extendable on a technical level. For the nex… | 8068483 | |
| Community | Development Progress #10 The new update is not quite ready, so here is a little preview of all the new things that are new. The main island got a full rework of all the assets. The assets were also designed in a way that will allow easier integration with some base building. But this feature is not planned for the 1.0 release and will come later. The potions were reworked and provide now proper effects. Currently there… | — | |
| Major update | Update 0.88 - Dungeons and Visuals This update includes multiple major changes. The general combat should feel now a lot smoother, as you don't have to rotate the camera anymore to keep track of the action. With an improved camera perspective and level design it should now be a lot more fun to just play the game. When opening a portal you know have the option to switch between 'Area' and 'Dungeon'. To open a dungeon you will nee… | — | |
| Community | Development Progress #9 I'm working on improving the visuals of the game. You can now better see what exactly is happening in the room. Also it looks better when the player is occluded. Other features are also being worked on, but are not quite ready yet. Old: New: | — | |
| Community | Development Progress #8 I am still working on the dungeon. While designing they layout I am also adding new assets and polishing existing ones. In the dungeon you can set your respawn point, so you don't have to walk a lot in case you die. You can now see when enemies complete their ability cast. This allows you to plan your actions better when to dodge. I do plan to add the ability to interrupt ability casts. That wa… | — | |
| Community | Development Progress #7 Currently I am working on improving the core gameplay loop. At the moment all biomes, which are currently just two, are mixed into one run and there is supposed to be one boss between them. The boss encounter is not exciting, especially because after unlocking the particular floor you can easily access the fight. With the improved version each biome has a dedicated area. There you can get porta… | — | |
| In-game event | Update 0.87 - Complete UI rework Gameplay ·Completely reworked the UI ·Removed the ability to buy additional storage tabs. This feature will come back in a different form. ·Removed internal cooldown on a lot of modifiers, so they trigger as expected. Bugfixes ·Fixed damage over time modifiers causing problems to enemy AI ·Fixed skills cast from modifiers not causing a cast event Here are some previews of the new UI. | — | |
| In-game event | Update 0.86 - Major new feature: Masteries This update includes a new major core feature. Based on the weapon you use you will be unlocking your skills and earning class skill points. Spending class skill points can greatly changes your skills. Sadly the new content is not translated, but I am nearly finished with workshop integration for translations. The next update will focus on a lot of polish and some content. Gameplay ·New feature… | — | |
| Community | Development Progress #6 Still working on finishing all the masteries. The technical side is done, but I still need to add good icons, particles and sound effects. Various other parts of the game also received some polish and improvements. Enemy rarity now also shows in the healthbar. Skill charges now show their cooldown. The icons are obviously still work in progress. | — | |
| Community | Development Progress #5 - Weapon Masteries Currently there are 5 weapon types. Each weapon mastery skill tree has 14 nodes. You will be able to skill 10 nodes. Right now ~85% of the nodes are done. Here are some previews of some of the possible effects. 'Meteor Rain' has a chance to cast 'Firenova' on impact. On crit. chance to cast 'Heavy Slash'. On attack chance to trigger 'Slice'. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.