Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
WarmanNewsUpdate 0.90 - Castle Dungeon and QoL
In-game event

Update 0.90 - Castle Dungeon and QoL

Warman · published 27 Mar 2022, 18:13 UTC

All newsPlayers around this dateRead on Steam

Gameplay


·Changed: Color of health and stamina bars. This was necessary as their are now allied units, that need a green healthbar
·Changed: Reduced frequency of automated saves. This removes e.g. the stutter when you switch rooms
·Added: New dungeon, Castle Siege. Requires a new currency that appears in the castle area
·Changed: Every player can now open a portal, not only the host.
·Changed: Resetting mastery skill points now costs 1 key
·Changed: Removed trial requirement from resetting masteries
·Changed: Reworked the tutorial. You now start directly on the island and have access to the codex. The codex has explanation for various topics.
·Added: You can activate the debug menu with F5 if you start the game with '-console' launch option
·Added: Various sfx for the UI
·Added: Various ui animations
·Changed: Removed the dropdown from the player ui at the bottom. All buttons are now visible and have an info if you hover over them
·Balance: Removed armor and resistance values enemies
·Removed: Feedback feature. Please create a steam discussion if you have any ideas
·Changed: Totems are now real units that will get targeted by enemies
·Added: Enemies now consider line of sight when casting skills
·Added: A lot of modifiers now run out by reducing their stack size by 1, instead of going from 20 to 0
·Added: HUD scale slider
·Changed: You can't stand on top of the castle lever anymore
·Added: New UI at the right that has notifications-like info (e.g. when you get a key, lose a life)
·Changed: Removed physics from skeleton parts that appear on death
·Changed: Enemies will now only aggro their target when they can reach to it
·Changed: Improved the UI when hovering over objects
·Added: Breakable objects can now drop stamina potions
·Added: Health and stamina potions now apply a buff
·Added: Noticeboard which gives a simple overview of the island
·Changed: Improved the look of the minimap
·Changed: Traps now apply bleeding and burning debuffs instead of directly doing damage
·Changed: All modifier percentages are now pseudo-random and will trigger more often
·Changed: Simplified damage scaling on weapons and added some new base effects
·Removed: Reflect item effect
·Changed: Block item effect. Now has a percentage to block 100% of the damage
·Changed: Portal shard room won't appear if the difficulty and hero level are too far apart
·Added: Some windows now have an extra '?' button next to the close button. This will open the help page in the codex
·Changed: Projectiles from mini-boss skills are now 50% slower
·Changed: Key room now has a 100% of appearing
·Changed: You now need a key to unlock the elevator, instead of killing enough enemies
·Added: The very first room now contains a chest that only gives a white weapon

Bugfixes


·Fixed: Skill cooldown reduction reducing potion cooldown
·Fixed: Some modifiers that should have 100% trigger rate, did not trigger
·Fixed: Tornado Wand tornadoes not being able to hit enemies that are in the water
·Fixed: Not losing experience on death
·Fixed: Hair z-fighting on high zoom values
·Fixed: Wrong hotkey texts being shown in the hotkey rebind menu
·Fixed: Being able to jump and interact with objects at the same time
·Fixed: Skill cast preview being stuck when you change the map
·Fixed: Ranged enemies aiming at the wrong point and not being able to hit their target
·Fixed: Rare bug that caused a multiplayer desync. Based on my error-tracking, this should be the last one

More from Warman

Other announcements

All news
Major update25 Jun 2026Warman 2.2 - Cross-platform MultiplayerRead the full news here: New Features · Cross-platform multiplayer — Windows, Linux, and macOS players can now play together. The simulation runs on fixed-point math so every machine stays perfectly in sync, no matter the OS or CPU · Replays: matches can now be recorded and played back, with a dedicated replay UI · Max players increased from 8 to 16 World & Exploration · Unit names now appear a…Sale25 Jun 2026Warman: 70% Off in the Steam Summer Sale!Warman is 70% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection.Major update11 May 2026Warman 2.1 - World RebornRead the full news here: New Features · Multi-map support : the engine now supports multiple maps loaded at once · Overworld-style hub area replaces waypoints and town portals · Profile selection on game start , with profile switching available from the main menu · Homing projectiles as a new projectile behavior · Channeling skills as a new skill type · Basic scripting added on top of WarScript…