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WarmanNewsUpdate 1.0.0 - About Leaving Early Access & Price Increase
In-game event

Update 1.0.0 - About Leaving Early Access & Price Increase

Warman · published 19 Mar 2023, 12:54 UTC

All newsPlayers around this dateRead on Steam

I am pleased to announce that Warman will be leaving early access on April 3rd, 2023.
Accompanying the full release, there will be a price increase to 20€. Regional pricing will also be updated as recommended by Valve.

There are still features and content I want to add to Warman, but I feel that the current state of the game deserves a full release.
The most obvious content is more classes to play, areas to explore and more unique items. I also want to flesh out existing areas by adding some more enemies and mechanics that make the area special.
I have a prototype ready for a snow area which constantly applies a frost debuff and you have to periodically warm up at a campfire.

Warman is a combat-focused game. I want to add a sub-genre to add more variety to the gameplay loop. That is most likely to be a building system that allows you to build anywhere and share your creations in the workshop.

Future updates will include smaller patches to fix bugs and bigger content updates.
The content update will include 1 new biome with multiple maps that feature that biome, 3 new enemies for that biome, 1 new class and 9 new items that fit visually to that class.
It is hard to talk about a definitive roadmap, but I will regularly post about what I am working on.

Other major features that I want to add, that are not necessarily content, are: controller support, macOS version, workshop support, a more general mod support for custom classes, skills and maps, etc. Some of those I am already set on doing, others may get more priority based on community feedback.

The changelog for the current update 1.0.0:

Gameplay


· Added: You can now invite players to your lobby through steam
· Added: New heroes now have a special buff at the start
· Added: You can now toggle between a big map and the minimap by pressing 'Tab'
· Added: Room layout variants for all plains biome rooms
· Changed: All item effects now scale from item level
· Changed: Improved multiplayer melee hit-detection
· Changed: Increased maximum debuff amount in endless areas from 5 to 8
· Changed: New main menu logo and game icon

Bugfixes


· Fixed: Portal audio not reacting to volume slider
· Fixed: Various issues with the chat
· Fixed: Water instantly applying all debuff stacks
· Fixed: Spellsteal not working as it was using the lifesteal value
· Fixed: Ambient occlusion post-processing not working on linux

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