Warman
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
19Apr 2023
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
19Apr 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Official Publisher Announcement! I have some great news to share today - Warman is officially joining forces with Freedom Games ! For those of you who may not know, having a game publisher like Freedom Games greatly helps indie devs like myself focus on game development while they handle all the behind-the-scenes magic. From helping manage store pages to crafting marketing campaigns and even helping the game shine at both digi… | — | |
| Community | Development Progress #14 Progress is slow, but a lot of improvements are done. Graphics are better and are more performant. Every UI window is improved. | — | |
| Community | Development Progress #13 I am currently working on a new content update. This update includes a new desert themed biome and the new Paladin class. The new class also has it's own themed items to equip. In the future I plan to add themed items for all existing classes. There are also a lot of minor improvements and various small bug fixes. I have also done some technical upgrades to make the game run faster. The desert… | — | |
| Steam news | Warman is leaving Early Access! Warman is finally leaving early access. Thank you for supporting the game in its early stage! It took longer than expected, but I had to get the game in a good state. The technical foundation is now very solid and will support all planned future updates. Trying to cram in tons of features and content without making the game scale well would not have worked out in the long run. Of course I plan… | — | |
| Community | Development Progress #12 The next update will contain quite a bit of new content. Instead of just having a single portal that teleports you to the different locations, there is now somewhat of an overworld. Essentially all the different areas are now connected and you can travel to them by foot. On your way you will find waypoints that you can later teleport to. I am also working on a new biome. | — | |
| Community | Development Progress #11 I'm currently working on a huge update that will bring the game to a near 1.0 release state. A big task is replacing 3rd-party assets that did not fit the style of the game. I have added unique enemy designs, that are not only basic skeletons... Also added a lot more objects to the island, which makes it more vibrant. This will also be very useful when I expand on being able to build out your o… | — | |
| Community | Development Progress #10 The new update is not quite ready, so here is a little preview of all the new things that are new. The main island got a full rework of all the assets. The assets were also designed in a way that will allow easier integration with some base building. But this feature is not planned for the 1.0 release and will come later. The potions were reworked and provide now proper effects. Currently there… | — | |
| Community | Development Progress #9 I'm working on improving the visuals of the game. You can now better see what exactly is happening in the room. Also it looks better when the player is occluded. Other features are also being worked on, but are not quite ready yet. Old: New: | — | |
| Community | Development Progress #8 I am still working on the dungeon. While designing they layout I am also adding new assets and polishing existing ones. In the dungeon you can set your respawn point, so you don't have to walk a lot in case you die. You can now see when enemies complete their ability cast. This allows you to plan your actions better when to dodge. I do plan to add the ability to interrupt ability casts. That wa… | — | |
| Community | Development Progress #7 Currently I am working on improving the core gameplay loop. At the moment all biomes, which are currently just two, are mixed into one run and there is supposed to be one boss between them. The boss encounter is not exciting, especially because after unlocking the particular floor you can easily access the fight. With the improved version each biome has a dedicated area. There you can get porta… | — | |
| Community | Development Progress #6 Still working on finishing all the masteries. The technical side is done, but I still need to add good icons, particles and sound effects. Various other parts of the game also received some polish and improvements. Enemy rarity now also shows in the healthbar. Skill charges now show their cooldown. The icons are obviously still work in progress. | — | |
| Community | Development Progress #5 - Weapon Masteries Currently there are 5 weapon types. Each weapon mastery skill tree has 14 nodes. You will be able to skill 10 nodes. Right now ~85% of the nodes are done. Here are some previews of some of the possible effects. 'Meteor Rain' has a chance to cast 'Firenova' on impact. On crit. chance to cast 'Heavy Slash'. On attack chance to trigger 'Slice'. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.