Mines and Magic
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
26 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
26 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Campaign and balance update +2 new campaign levels, 18 of 20 are implemented balance changes | 13289723 | |
| Game update | Campaign update +2 new levels has been implemented (currently 16 of 20 are available) | 13195499 | |
| Game update | January patch Bug fixes Balance improvements Added 1 more campaign level (14 of 20 are currently implemented) Visual improvements | 13150884 | |
| Community | Would you nominate a relaxing autobattler tower defense for Steam awards? 1. This game has 150 unut types, each has a unique ability. I don't think many Tower Defense games have so many enemies. 2. Unique economy/resource system, that unites exploration, resource management, includes spell casting and upgrades. It might look just a little bit sophisticated, but it's as simple as it could be. And it creates space for many strategies, which make the game highly replaya… | — | |
| Game update | Minor patch Minor bugs fix | 12692081 | |
| Game update | Multiplayer balance patch Spells got cheaper Researchable units got cheaper Highest mine gold upgrade cost reduced: 28 -> 27 | 12624749 | |
| Game update | Multiplayer improvement Multiplayer game's stability has been improved. | 12277827 | |
| Game update | Tutorial, tips, cutscenes Playable tutorial level has been added Cutscenes system has been implemented "How to play" section has been reworked | 12267509 | |
| Game update | Minor update, early july UI improvements Balance changes | 11652190 | |
| Game update | June patch Fixed multiplayer game menu, "surrender" button works correctly Added more tooltips to buttons Graphics improvements Bug fixes | 11496557 | |
| Game update | Balance and graphics patch Improved UI in the global map window Multiplayer game speed has been increased Singleplayer upgrades prices have been changed Singleplayer levels balance have been slightly changed (earlier levels got easier) Prices of building mines have been decreased Frabbit gold price has been decreased: 32 -> 28 Some in-level spells got slightly cheaper Low level castle upgrades got cheaper | 11363168 | |
| Game update | Rather big update Mine prices in gold grow slower with every mine built Same for upgrades, higher upgrades got cheaper than they were Castle poison now damages higher hp monsters much more Castle poison upgrades got slightly more expensive Researcheable units' gold prices has been reduced by about 10% Permanent gold income gained by sending units have been increased slightly Spider orange send metal price has be… | 11238428 | |
| Game update | Big patch Singleplayer and multiplayer waves spawn closer to player's army (so, the battle starts sooner) Game speed range in options changed [0.8 - 1.2] -> [1.0 - 1.5] Default game speed changed 1.0 -> 1.25 Bug fix: camera movement speed not anymore affected by game speed Singplayer campaign levels 5 and 6 has been made slightly easier (more wave end gold rewards) Troll upgrade price reduced: 79 -> 78 F… | 11027698 | |
| Game update | Technical update There were a plethora of little things fixed. But the most important change is replacement of Unity physics with my own custom physics. This brings two important benefits: 1. There won't be any risk of breaking determinism due to Unity physics. So, network game will be more stable, with much less cases of desynchronization. 2. Now I can create a system that will make sure the game doesn't end i… | 10852166 | |
| Game update | Minor update Small balance changes Small visual changes | 10750588 | |
| Game update | Some bugs fixed UI issues fixed in singleplayer campaign Spells from cards taken from global map to level now work correctly | 10568042 | |
| Game update | New graphics are shining The new graphics have been optimized to work with high fps. Other changes: - multiplayer balance changes - singleplayer balance changes - some hotkeys are introduced - various little bug fixes - small UI changes - multiplayer game made slightly faster | 10535991 | |
| Game update | Graphics update Graphics have been improved | 10285543 | |
| Game update | Global 1v1 rank leaderboard - global 1v1 rank leaderboard has been introduced. To have a record, you need to play 1v1 al least once - more wave variations have been added. Most of the waves now have 3 variations | 9832233 | |
| Game update | Balance patch - some sends have gotten cheaper - initial mining territory circle of players got closer to center - initial number of resources on the map has been reduced - upgrade related mine's border push has been increased - it has become cheaper to research a unit - player stats are shown in a leaderboard during the game - castle now attacks lowest hp target first | 9815205 | |
| Game update | 1v1 waves have been randomized Slight variations have been introduced to the waves. Each wave has a chance to be different. Total hp and dps remain the same. But units might be different. Also some bugs have been fixed. | 9797911 | |
| Game update | Community suggested patch - damage spells have been weakened vs opponent player (still strong vs the monsters) - web spider send is cheaper and available on an earlier wave - besides player's 1v1 rank, the game now tracks max rank ever reached and number of games played - big send warning has been added for a case when the opponent sends a lot - monsters are now shown for the next wave as well - wave end gold reward is… | 9781525 | |
| Game update | Small patch - 3 more sends have been added - send prices have changed - fireball damage has been increased - castle upgrades prices have been decreased - bug fixes | 9757161 | |
| Game update | 1v1 is ranked! - elo ranking implemented - after game player stats are now shown correctly - 2 monitors fix: mouse cursor is confined by the game window - some spells got cheaper - some castle upgrades got cheaper - gold bonus has become slightly higher for some waves - castle weapon range 7 -> 7.5 - poison spell deals slighly more damage per second - bug fixes | 9732329 | |
| Game update | Balance patch - sends income increased - castle upgrade prices decreased - wave bonus income slightly increased in multiplayer - research price reduced for researchable units - drill beam got weaker vs player units - builder selection in multiplayer screen (elf builder introduced for multiplayer) - "go" button added to multiplayer, so if both players press it, the wave starts; also, build time increased by 5… | 9686399 | |
| Game update | Bug fixes + balance You can now alt-tab away from multiplayer game without risk of disconnecting. Also, fixed a rare and possible game breaking game for multiplayer Tooltips for sent units are now correct A few balance changes happened: - sends bring more permanent gold income - mass healing spell heals each unit for +200 instead of +120 - rock to res chance after drill has been slightly decreased | 9642006 | |
| Game update | Minor update Thank you everyone who helped testing multiplayer! - added text chat to 1v1 mode - fixed multiple bugs | 9629962 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.