Mines and Magic
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
26 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
26 Sep 2026
| Published | Title | Build |
|---|---|---|
| Graphics and interface updatemajor The main fix: performance has been improved. Aesthetics: · New selection effects: rings for mines and the main base, and rune circles for units. · An animated construction grid and updated placement markers, with visual feedback for valid and invalid positions. · Reworked territory visuals with smooth outlines, animated shading and flowing highlights. · Refreshed lighting, sky, terrain, trees,… | 25144480 | |
| The campaign is complete Added the remaining 2 levels - all 20 are available Fixed tutorial bugs Added cutscenes before levels | 13843083 | |
| Campaign and balance update +2 new campaign levels, 18 of 20 are implemented balance changes | 13289723 | |
| Campaign update +2 new levels has been implemented (currently 16 of 20 are available) | 13195499 | |
| January patch Bug fixes Balance improvements Added 1 more campaign level (14 of 20 are currently implemented) Visual improvements | 13150884 | |
| Minor patch Minor bugs fix | 12692081 | |
| Multiplayer balance patch Spells got cheaper Researchable units got cheaper Highest mine gold upgrade cost reduced: 28 -> 27 | 12624749 | |
| Multiplayer improvement Multiplayer game's stability has been improved. | 12277827 | |
| Tutorial, tips, cutscenes Playable tutorial level has been added Cutscenes system has been implemented "How to play" section has been reworked | 12267509 | |
| Minor update, early july UI improvements Balance changes | 11652190 | |
| June patch Fixed multiplayer game menu, "surrender" button works correctly Added more tooltips to buttons Graphics improvements Bug fixes | 11496557 | |
| Balance and graphics patch Improved UI in the global map window Multiplayer game speed has been increased Singleplayer upgrades prices have been changed Singleplayer levels balance have been slightly changed (earlier levels got easier) Prices of building mines have been decreased Frabbit gold price has been decreased: 32 -> 28 Some in-level spells got slightly cheaper Low level castle upgrades got cheaper | 11363168 | |
| Rather big update Mine prices in gold grow slower with every mine built Same for upgrades, higher upgrades got cheaper than they were Castle poison now damages higher hp monsters much more Castle poison upgrades got slightly more expensive Researcheable units' gold prices has been reduced by about 10% Permanent gold income gained by sending units have been increased slightly Spider orange send metal price has be… | 11238428 | |
| Big patch Singleplayer and multiplayer waves spawn closer to player's army (so, the battle starts sooner) Game speed range in options changed [0.8 - 1.2] -> [1.0 - 1.5] Default game speed changed 1.0 -> 1.25 Bug fix: camera movement speed not anymore affected by game speed Singplayer campaign levels 5 and 6 has been made slightly easier (more wave end gold rewards) Troll upgrade price reduced: 79 -> 78 F… | 11027698 | |
| Technical update There were a plethora of little things fixed. But the most important change is replacement of Unity physics with my own custom physics. This brings two important benefits: 1. There won't be any risk of breaking determinism due to Unity physics. So, network game will be more stable, with much less cases of desynchronization. 2. Now I can create a system that will make sure the game doesn't end i… | 10852166 | |
| Minor update Small balance changes Small visual changes | 10750588 | |
| Some bugs fixed UI issues fixed in singleplayer campaign Spells from cards taken from global map to level now work correctly | 10568042 | |
| New graphics are shining The new graphics have been optimized to work with high fps. Other changes: - multiplayer balance changes - singleplayer balance changes - some hotkeys are introduced - various little bug fixes - small UI changes - multiplayer game made slightly faster | 10535991 | |
| Graphics update Graphics have been improved | 10285543 | |
| Global 1v1 rank leaderboard - global 1v1 rank leaderboard has been introduced. To have a record, you need to play 1v1 al least once - more wave variations have been added. Most of the waves now have 3 variations | 9832233 | |
| Balance patch - some sends have gotten cheaper - initial mining territory circle of players got closer to center - initial number of resources on the map has been reduced - upgrade related mine's border push has been increased - it has become cheaper to research a unit - player stats are shown in a leaderboard during the game - castle now attacks lowest hp target first | 9815205 | |
| 1v1 waves have been randomized Slight variations have been introduced to the waves. Each wave has a chance to be different. Total hp and dps remain the same. But units might be different. Also some bugs have been fixed. | 9797911 | |
| Community suggested patch - damage spells have been weakened vs opponent player (still strong vs the monsters) - web spider send is cheaper and available on an earlier wave - besides player's 1v1 rank, the game now tracks max rank ever reached and number of games played - big send warning has been added for a case when the opponent sends a lot - monsters are now shown for the next wave as well - wave end gold reward is… | 9781525 | |
| Small patch - 3 more sends have been added - send prices have changed - fireball damage has been increased - castle upgrades prices have been decreased - bug fixes | 9757161 | |
| 1v1 is ranked! - elo ranking implemented - after game player stats are now shown correctly - 2 monitors fix: mouse cursor is confined by the game window - some spells got cheaper - some castle upgrades got cheaper - gold bonus has become slightly higher for some waves - castle weapon range 7 -> 7.5 - poison spell deals slighly more damage per second - bug fixes | 9732329 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026 | Sun | 16:41 | No patch notes · unannounced build | 25154187 | public | 2 | — |
| 5 Sep 2026 | Sat | 19:09 | Graphics and interface update | 25144480 | public | 2 | — |
| 25 Mar 2024 | Mon | 11:51 | The campaign is complete | 13843083 | public | 4 | — |