Singleplayer and multiplayer waves spawn closer to player's army (so, the battle starts sooner)
Game speed range in options changed [0.8 - 1.2] -> [1.0 - 1.5]
Default game speed changed 1.0 -> 1.25
Bug fix: camera movement speed not anymore affected by game speed
Singplayer campaign levels 5 and 6 has been made slightly easier (more wave end gold rewards)
Troll upgrade price reduced: 79 -> 78
Freeze spell buffed: it freezes bosses for 3 -> 4 sec, other units for 10 -> 11 sec
Leaks in multiplayer and first level of the campaign are slightly less punishable
Bug fix: hp bars doesn't anymore cast shadows
Global map mine upgrade gold cost decreased: 10 -> 9
Upgrade related mine radius bonus has been increased by 6% (easier to reach distant resources by upgrading mines)
1v1 arena has been made smaller
Weak arms spell slows down attack rate even more: -33% -> -40%
Poison spell works stronger on units with higher hp (lategame poison is now more practical)
Visual indicators added to rocks when aiming drill beam
In single player campaign the number of initial spell/artifact slots has beein increased: 1->2
Spells got cheaper in the campaign's spell shop between levels
...and some other minor bug fixes and little technical improvements